Bots and Simulations > DNA - General
Feeding and body
Peksa:
--- Quote from: Numsgil ---That's the other option. I still think it's better to have body gain be 0 from nrg shots, and then give bots body when they pass 32000 nrg as part of the nrg overflow, instead of just tossing the nrg away. The conversion could even happen at a substancial loss, since it's an overflow method.
--- End quote ---
Hmm.. Actually, now that I think about it that would be better. We have -6 shots for effective bodyfeeding after all. But still I'd like there to be unfavourable conversion rate, as you said could be possible.
EricL:
I'm planning on changing it to 95% nrg, 4% body, 1% waste, then switching to 99% body, 1% waste when nrg reaches 32000.
I've never seen any evolved zerobot in my sims reach 32000 nrg. I woudl strongly prefer that there be some way to aquire at least some body long before nrg reaches 32000 as a side effect of aquiring nrg, particularly in evosims with very stupid bots such as newly minted zerobots where the only nrg aquisiton method is being shot by a shepard bot.
If anyone has any serious objection to this, speak now.
Numsgil:
I don't have serious objections, but I am a little curious what would happen with my method. If you have the time to implement a unified energy overflow like I proposed, we could add in a slider to determine what percentage of energy shots get converted to body, like there is with veggy feeding at the moment, and effectively we'd have both methods possible.
EricL:
FYI, 2.43p changes to the percentages listed above and also overflows nrg shots to body when nrg = 32000.
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