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Trooper5445:
Thanks. Nice avatar by the way. I always was a fan of the Orz.
Numsgil:
heh, I wonder how many other people here know what the Orz are (or maybe is? I think Orz is a single entity).
Skylimit:
Hi,
Just joined. I have programmed Conways game of life several times (first on Commodore64 in basic )
Last year I found a very powerful version of the original idea, where organisms have a program that can mutate (Evolve 4.0, now at version 4.x) As it was too addicting, I threw it away after a couple of weeks, ..., now I've installed it again a couple of weeks ago, and it still is addicting
I've developed all kinds of creatures, or better, I've evolved them.
But what I was missing is the "on-line" exchange of creatures, while they are evolving.
I've searched everywhere, but afaik this is the only simulation that actually has it
I found you through wikipedia, through evolve link, and then overview of other sims
First thing I'm wondering about, ..., there seem to be little people online,
and what I'm also missing, not sure if it really is the case, ..., but the creatures that are exchanged online, are they the orginal version of how the bot was launched, or are they the mutated versions?
Wouldn't it make sense to exchange random species, in their mutated form?
Numsgil:
Mutated bots are shared. Although bots can be marked as "do not mutate" if the author intended. There aren't many people on line because the connection isn't terribly stable (something weird with how Visual Basic closes connections or handles dropped packets or something, I think). Which is presently* be worked on by Eric, who's the main programmer at present.
*this is a relative term
cpugamerbb:
I was looking on youtube for swarm intelligence videos and came across the Swarm vs Swarm video, and was very interested from a programming standpoint.
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