Code center > Suggestions

Perf and zooming

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MacadamiaNuts:
I always turn off all the candyeye, including shoot impacts and death explosions. There's a little performance boost by doing so.

I never use shapes, because there aren't so many bots able to react to edges. And I don't like to run sims under 5 cycles/second, even if I'm on a slow computer. I'm a bit impatient.

EricL:

--- Quote from: shvarz ---I'd rather have different shapes for bots, even if they are just for show.
--- End quote ---
Try the little plant button in 2.43m and tell me what you think...

Numsgil:
The squiggles are useful for figuring out if a bot is spinning or not with just a glance.  Other than that I usually turn them and poffs off.

Shapes really should let bots burrow into them and break off pieces, etc.  It's one of the things I'm planning on working on with DB3.  If you haven't yet, you can eliminate alot of the perf impact with pieces of shapes breaking off, etc., if you implement a grid to sort bots with.  Look here.

Also, I usually try to run at least at 4 or 5 cycles a second.  Anything under 1 cycle/sec is effectively too slow no matter what as far as I'm concerned.

Commander Keen:
I'll put up with 2 cycles/sec, but I prefer 5-10 cycles/sec.

I don't find the squiggles very useful. Maybe to save memory the sim should use one squiggle for all of a species rather than change it when the species mutates.

I always turn the graphical display off when I'm not there.

I often turn off a few graphical effects, but only if the sim is running a bit slow.

I never use shapes. It's just one of the features I don't know alot about and don't see a need for except in evolution sims. And my PC is too slow and low on ram for proper huge evo sims.

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