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Complications...

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Numsgil:
So obviously the answer is to not try to get your head around it all at once.

Darwinbots will probably eventually be a system too complex for any single person to understand entirely.  That's good.  Real life is kind of that way.

As long as the new added parts don't demand you understand how they work, what's the problem.  Use them or not.

shvarz:
So, what we need is some default settings that are very logical and fun to watch.  maybe default to some sim with preset bots.  Also only very basic controls should be available on the surface and a tutorial that does not explain all the nuances but rather the general ideas.

The default bots that come with the program should be very different in their behaviour from each other and have descriptive names.  So that a newbie could make a sim like this: "Hmm, let's start with having grass.  And some cows...  And some wolves. Let's see what it looks like".

Numsgil:
I agree.

When you first get the program, it has you run T Preservans, which has got to be the least exciting species on the face of the planet.

PurpleYouko:
I know several people who have downloaded DB and run the first cheasey, inefficient little robots then deleted it in disgust before they ever really figure out what is going on.
My brother is one. I finally persuaded him to download DB about a month back. He took one look at it then deleted the program.

"couldn't get on with it" he said

He has just (last month) been awarded his pHd in Optical laser Physics so this is nothing to do with complexity and a whole lot to do with lack of fun in the early, let's figure out how it works, days.

DB needs to be more fun from the start if we want more people.

 :(  PY  :(

shvarz:
I already mentined it, but a more updated web-site with explanations and pictures would also help.  I could work on that if someone gave me access to it...

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