Code center > Suggestions

Should shell and slime represent converted nrg?

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shvarz:
If you want to keep it simple, then hard-code lossless conversion rates for all substances and give the user just one option to set "tax" on conversion (same for forward or backward). Make it in % of stuff converted. Very straight-forward and clear even to newbies. Use the space saved from removing the custom costs to list the conversion rates as a reference.

MacadamiaNuts:

--- Quote from: EricL ---Note also that as of 2.43k, the amount a bot can make (or unmake) of any substance per cycle will be capped at 100.
--- End quote ---

Awwww...  

*tries to figure a new workaround for a killer venom shot*

Numsgil:
One of the changes I made when I was working on the C++ version was to standardize nrg->waste.  It never made it into the VB code, but it might be a good idea to revisit.  The idea is that all nrg spent produces 1/10th (or any fraction you like) as much waste.  In code, you'd just limit access to a bots nrg except through a "charge nrg" function, which would handle waste production, etc.

There's never been any balancing as far as costs between shell, slime, shots, ties, viruses, etc.  I could never figure out how to even tell what's overpowered compared with something else.

A quick thing to note, if there's a 100 slime/cycle limit, and slime degrades at X% per cycle, there's an effective "max" slime limit.  Be sure to take this into account when trying to balance things.

Testlund:
Imo shell should be taken from body, thinking that it's the body that hardens. Not sure what I think about slime, but venom and poison should be taken from energy I think.

I suggest 1 unit of body makes 1 unit of shell.

Endy:

--- Quote ---Unmaking body gives you nrg at the conversion rate. I propose that unmaking all other substances should be possible but that as with venom and poision today, it shoudl take nrg, charged at the conversion rate to do so. Optionally, we could make unmaking somethign cost 1/10th the forward conversion rate or similar. I think we want bots for example, to be able to lighten up on shell if they so desire. Think of it as the hermit crab making a run for it.
--- End quote ---

Definitly agree with this, it also opens up some different feeding options like shareshell/shareslime feeding.

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