General > Bot Challenges

Bot Challenges: A New Direction

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spike43884:
Neural networks, We need more systems for bots to communicate...Give us more sensors dudes.
Anyway, more diverse bots, thats like...My current project (Which im hoping moonfisher will help on)

Im scrapping the, if 1 condition met, the whole task is done...Im making it so each task is about 4 to 10 genes that fire to perform it, (Gonna need some custom-sysvars in the empty-sysvar block to check which genes already fired) then the task slowly gets completed (or more quickly actually...) with options from about 25 genes, to 40 genes to select from...
Of course its going to only perform a few tasks, but they'll be good tasks.

Shadowgod2:
well this thread hasn't had anything in a while.

ok so i've been playing with Nnets again with an idea of making it as real of an actual neuron as possible and it has the most potential as i've seen.

although many will not move or react to anything many will act differently at different times as just of a matter of another bot moving or still(same bot triggering the reaction) i will have to develop this further for sure. you'll just have to see it your self.

EDIT: also to see the effects easier i recommend thin fluids.

also i think i found a bug so where it freaks out when adding new bots to the sim while it's playing so add them while the sim is paused.

Shadowgod2:
got a fix in the dna it basically skipped age 0 and couldn't figure out what to do.

Botsareus:
I do not understand the business end of a NN as shown by Ann. But I do know enough that the Neurons should reorganize faster with more pain and reorganize slower with more pleasure. This should lead to a stable supper efficient robot after a while. Just my 2c$.

Shadowgod2:
yea i'm definitely messing with pain pleas this time and going from there

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