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costs

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shvarz:
My sim was growing out of control, so I started jacking  up the costs for everything. Interestingly, sim was loosing energy at the same rate (very slowly) no matter what the costs were. So I set them all up at 10,000 and still the total loss of energy in the sim was ~60 per turn.  Strange.  Check it out.  Especially take a look at huge veggies on the right side - they have massive bodies, but even though they should be charged 10,000 per body per turn, they are not loosing energy.

EricL:
I can't download the zip.  It appears corrupt.

Make sure the cost multiplier is non-zero if you arn't using dynamic costs...

shvarz:
It's actually a rar file, renamed to zip because the board does not allow uploading rar.

I'll take a look at the multiplier.

Yes, the multiplier got set to 0 somehow.  Thanks!

EricL:
I'll change the code so it automatically gets set to 1 when not using dynamic costs...

Numsgil:

--- Quote from: EricL ---I'll change the code so it automatically gets set to 1 when not using dynamic costs...
--- End quote ---

... and the multiplier is 0, right?  I don't want my cost multiplier getting set to 1 if I set it to 2.

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