Code center > Suggestions
Graphs for average body?
Peksa:
As a form of energy it'd be great to see avg. body graph. Specially effects of changing energy/body per cycle distribution rate and energy in corpses would be nice to see. Also someone (Nums? EricL?) spoke of graph for total energy, ie. nrg + body + shell etc, which would also be good to have.
EricL:
--- Quote from: Peksa ---As a form of energy it'd be great to see avg. body graph.
--- End quote ---
I'll put this on the list. May be a month or two realistically.
--- Quote from: Peksa ---Also someone (Nums? EricL?) spoke of graph for total energy, ie. nrg + body + shell etc, which would also be good to have.
--- End quote ---
Totday's total nrg graph does factor in both nrg and body (but not other things like shell) when calculating the total "nrg" a species has locked up in all it's members, but there is no real way today to see this on an average basis for organisms of a given species - jsut as a species total. I'll put a "total resources individual average" graph on the list as well. Same time frame.
Peksa:
Thanks, I'm looking forward to it and other updates.
Numsgil:
If you're feeling really ambitious it would be nice to allow people to construct graphs based on some set data.
Like: y axis = species nrg / species population. Then people could mix and match for some really weird graphs.
Peksa:
Oh, and imagine data being stored for whole sim history. Imagine seeing developement for hundreds of thousands or even millions of cycles instead of tens of thousands and still being to see graphs for last few thousand cycles if needed. Imagine being able to change something and see in the graphs' numbered x axis after days and days how it affected populations/energylevels/mutations in the long run.
Such a sweet dream.
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