See the edit to the above post, I hope it makes more sense now.
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The whole point is to take mutations away from reproduction and make a whole new evo. system.
I will post the source code once I get access to the Internet outside the hospital and type it up. The source code (I hope) will be easyer to understrand then me.
I have some qustions about virsion 3
A. Do commands like .repro and .up support desimals? ex: 50.4 .repro store; Or 10000 1 4 / ^ .up = 10 .up; Or does the program round it to the nearist integer or does it cause an error?
B. I posted my virsion B. plasment control details
here. I will like to know how I can sincronize my new plasment control and a new robot variable called trial id ( simular to parent id) with save settings and save simulation files while keeping them backwords compatable? Note: There will be no "change" in my settings options.
C. I need the download location of the new defult settings file, the new sysvars file, and the robots that come with the new defult settings file.
D. Can robots store energy in other ways: Can someone provide examples of all the ways robots store and retrieve
energy from other sources like "fat."
E. I will like to have examples of robots that use:
Virus ( If supported in virsion 3)
Venum and Poison.
F. Can some one refresh my memory on how .shoot works. I beleave -1 .shoot store is to take energy. What about the other values?
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First: I will post optimize mode and time when finished display in F1 mode. (Optimize mosde uses F1 mode) My F1 mode will be limited to two robots.
Next: I will post my VirsionB placment control.
Finaly after that: I will post the new evo._mode and better mutations.
(please note that my new modes will be optional which saves you trouble if you only want to use a part of my new DB virsion.
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I have 2 more qustions (I forgot):
How do I make a line run across the screen (I beleave it used to be
) what is it now?
What is the name of that website were I can upload Images for free? (I want to update my picture and signature with scenes from the matrix3 and Animatix.)