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Shadowgod2:
nice 8) your actually farther than i thought.

Botsareus:
Finally Darwinbots will have good error reports.  :P

spike43884:
Oh nice work nums.
It'd be nice to store a few (hundred?) more memory locations...That, and a dedicated server :P Then it won't take 5 years for botsareus to evolve something.

Botsareus:
That is a good point Spike. I never actually figured out what the ideal ratio of used and unused memory/sysvars is. In DB2 we just piled up more sysvars and hope it still worked. But tbh even with the ratio slowly shrinking over time the robots seem to evolve quite well.

spike43884:

--- Quote from: Botsareus on August 21, 2016, 09:13:56 AM ---That is a good point Spike. I never actually figured out what the ideal ratio of used and unused memory/sysvars is. In DB2 we just piled up more sysvars and hope it still worked. But tbh even with the ratio slowly shrinking over time the robots seem to evolve quite well.

--- End quote ---

I mean more for programmed bots, as more features = more sysvars needed, but its nice to have a lot of free slots (preferably in a big clump) so that you can perform complex mechanics inside your bot.

One idea as far as features go, perhaps as a replacement to in/out. I'm just guessing, here, but I suspect DB3 will have more advanced mechanics for getting food / poison etc. and it'll perhaps be more different "chemicals" (so-to-speak) which exist which are utilized, rather than a couple of *suit-all-your-needs magic arbitary compounds*. Then along with actually using them, for MB communication you could just dump some out when your in the presence of your species, to convey a message.

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