Author Topic: Come join the F1 megaverse!  (Read 66848 times)

Offline shvarz

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« Reply #105 on: March 21, 2008, 08:28:41 PM »
Just an update on what is happening in my sim. Although I don't know if I can call it a part of F1 megaverse - almost nothing comes in from internet recently and whatever comes in dies off in seconds.

Anyway, take a peek at the pic

And if anyone cares, here's the DNA of a random predator bot from the sim. How it survives, I have no clue - it's a total mess.

Quote
*.eye5 *.eye3
''''''''''''''''''''''''  Gene:  1 Begins at position  3  '''''''''''''''''''''''
 cond
 >
 sqr
''''''''''''''''''''''''  Gene:  1 Ends at position  5  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  2 Begins at position  6  '''''''''''''''''''''''
 cond
 52 .aimleft store
 *.eye7
''''''''''''''''''''''''  Gene:  2 Ends at position  10  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  3 Begins at position  11  '''''''''''''''''''''''
 cond
 else
 *.eye5 >
 stop
''''''''''''''''''''''''  Gene:  3 Ends at position  15  '''''''''''''''''''''''
 -52
''''''''''''''''''''''''  Gene:  4 Begins at position  17  '''''''''''''''''''''''
 start

''''''''''''''''''''''''  Gene:  4 Ends at position  17  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  5 Begins at position  18  '''''''''''''''''''''''
 cond
 *.eye1 *.eye5 >
 start

''''''''''''''''''''''''  Gene:  5 Ends at position  22  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  6 Begins at position  23  '''''''''''''''''''''''
 else
 87 .aimleft store

''''''''''''''''''''''''  Gene:  6 Ends at position  26  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  7 Begins at position  27  '''''''''''''''''''''''
 start

''''''''''''''''''''''''  Gene:  7 Ends at position  27  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  8 Begins at position  28  '''''''''''''''''''''''
 cond
 *.eye9 *.eye5 >
 *.eye9 *558 >
 start
 -104 .aimleft store
 stop
''''''''''''''''''''''''  Gene:  8 Ends at position  39  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  9 Begins at position  40  '''''''''''''''''''''''
 else
 *.eye5 0 >
 !=
 <
 14 *.refeye
''''''''''''''''''''''''  Gene:  9 Ends at position  47  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  10 Begins at position  48  '''''''''''''''''''''''
 start
 -1 .shoot store
 *.edge stop
''''''''''''''''''''''''  Gene:  10 Ends at position  53  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  11 Begins at position  54  '''''''''''''''''''''''
 cond
 *.eye5 0 >
 *.refeye 13 =
 start
 628 .aimright store

''''''''''''''''''''''''  Gene:  11 Ends at position  64  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  12 Begins at position  65  '''''''''''''''''''''''
 else
 *.nrg 6000 >=

''''''''''''''''''''''''  Gene:  12 Ends at position  68  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  13 Begins at position  69  '''''''''''''''''''''''
 start
 25 270 6 628 ~ stop
''''''''''''''''''''''''  Gene:  13 Ends at position  75  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  14 Begins at position  76  '''''''''''''''''''''''
 cond
 *.eye5
''''''''''''''''''''''''  Gene:  14 Ends at position  77  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  15 Begins at position  78  '''''''''''''''''''''''
 cond
 stop
''''''''''''''''''''''''  Gene:  15 Ends at position  79  '''''''''''''''''''''''
 0 *.refaimdx 82 *.numties 0 >

''''''''''''''''''''''''  Gene:  16 Begins at position  86  '''''''''''''''''''''''
 start
 .deltie store
 929 stop
''''''''''''''''''''''''  Gene:  16 Ends at position  90  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  17 Begins at position  91  '''''''''''''''''''''''
 cond
 start
 inc
 30 *.vel sub .up store
 =
 0 *.robage
''''''''''''''''''''''''  Gene:  17 Ends at position  101  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  18 Begins at position  102  '''''''''''''''''''''''
 cond
 stop
''''''''''''''''''''''''  Gene:  18 Ends at position  103  '''''''''''''''''''''''
 <=

''''''''''''''''''''''''  Gene:  19 Begins at position  105  '''''''''''''''''''''''
 start
 50 .repro store
 stop
''''''''''''''''''''''''  Gene:  19 Ends at position  109  '''''''''''''''''''''''
« Last Edit: March 21, 2008, 08:36:58 PM by shvarz »
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline The_Duck

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« Reply #106 on: March 22, 2008, 10:07:44 PM »
Hi all,

I just download Darwinbots again today after seeing this thread; I played around with it a little a year or two ago. I hooked up a simple sim the F1 Universe, and eventually some Shrinking Violet came in and wiped out my basic algae, as expected. It was pretty much just Shrinking Violet for about 5 hours, and just as I am writing this post I see a small colony of Preditors has established a foothoold in the sim.

I've got some questions:
-Why is my teleporter sending much more to the internet that it is getting back? Currently, bots teleported out=281, bots teleported in = 96.
-Why does my teleporter teleport Shrinking Violets when I've told it not to teleport autotrophs?
-Why does my Internet log contain so many errors? Is the connection bad?

Quote
3/22/2008 10:00:17 PM: Shrinking Violet 2.txt sent to internet.
3/22/2008 10:00:49 PM: Shrinking Violet 2.txt sent to internet.
3/22/2008 10:01:17 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:01:17 PM: Shrinking Violet 2.txt teleported in from TheDuck
3/22/2008 10:01:18 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:01:22 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:01:25 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:01:45 PM: Shrinking Violet 2.txt sent to internet.
3/22/2008 10:03:00 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:03:00 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:03:01 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:03:05 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:03:06 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:03:20 PM: Shrinking Violet 2.txt sent to internet.
3/22/2008 10:03:48 PM: Shrinking Violet 2.txt sent to internet.
3/22/2008 10:03:48 PM: Shrinking Violet 2.txt sent to internet.
3/22/2008 10:04:53 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:04:53 PM: Shrinking Violet 2.txt teleported in from TheDuck
3/22/2008 10:04:54 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:04:58 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:05:01 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:05:49 PM: Shrinking Violet 2.txt sent to internet.
3/22/2008 10:06:50 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:06:50 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:06:50 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:06:55 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:06:57 PM: Error disconnecting Unable to connect to remote host
3/22/2008 10:07:07 PM: Shrinking Violet 2.txt sent to internet.

Offline Numsgil

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« Reply #107 on: March 22, 2008, 11:40:44 PM »
Hi, welcome!

Internet mode has some connectivity issues that we're aware of.  If you can get anything from the internet at all you're doing better than most users.

Offline EricL

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« Reply #108 on: March 23, 2008, 12:38:53 PM »
Sometimes it works great for days.  Sometimes it's really flaky.  It's partly the server I think and partly the VB FTP code.  I run it everyday though and it works fine most days....

In answer to your questions:

Fast running sims (I.e. those with fewer bots) will teleport out more than they receive generally.  The teleport out rate is a function of how many bots run into the teleporter (up to 9 per teleport cycle).  Fast running sims will go a lot longer cycles between teleprot events, allowing mroe bots to hit he teleporter on average.

Unlike other teleporters, the Internet Mode teleporter is hard wired to teleport everything and cannot be resized, fixed, etc.  I should do a better job of indicating this.  This is to prevent people gaming the system by attempting to swamp other sims through mass attacks, etc.

I'm going to move IM to a new server here shortly then work on the connection problems.  Stay tuned.
Many beers....

Offline bacillus

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« Reply #109 on: March 23, 2008, 10:15:16 PM »
Anyone else notice that Duplo was stuck on population 675 for a few days now? They never seem to interact with any other simulation.
Whenever I run a sim with high populations, the internet population is always a bit lower than the local population; they update at exactly the same time.
"They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown."
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Offline EricL

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« Reply #110 on: March 23, 2008, 11:06:33 PM »
When a sim goes offline, the population files are still downloaded and the population of that sim is included in the total for a day or two.  We are using a passive server, so it's difficult to know when a sim is just slow v. gone away for a long time.  If the sim does not come back after 48 hours, then the population file should get deleted (though I have a bug in this currently).

Duplo generally lives in Shvarz's  sim.  I suspect he is running some atypical environment where Duplo thrives but other bots tend not to.  An examination of Duplo's DNA would be very telling...

The internet population is based on the collected set of pop files.  I generate a local pop file every graph update cycle, but currently, the internet population graph is a a graph update behind in reflecting the local population.   Call this a bug.  I'll fix it someday...

Many beers....

Offline shvarz

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« Reply #111 on: March 24, 2008, 02:01:05 AM »
I'm running a sim with no costs except for the cost of maintaining a body (which is pretty high, ~0.15 per body). I raised the cost slowly, so Duplo probably had time to adapt. Shrinking violet used to do pretty good when the cost was ~0.1.  Now nothing from outside survives in my sim   If someone makes a veggie that would do well under these conditions, I'd be very happy. Right now I have to constantly re-populate with Alga Shellular, a stupid clumsy veggie that I made and which, therefore, sucks like a super-powered vacuum cleaner.
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline abyaly

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« Reply #112 on: March 24, 2008, 10:07:08 AM »
Use trafalgar's nanite detonators as a veggie
Lancre operated on the feudal system, which was to say, everyone feuded all
the time and handed on the fight to their descendants.
        -- (Terry Pratchett, Carpe Jugulum)

Offline bacillus

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« Reply #113 on: March 24, 2008, 06:30:01 PM »
Quote from: shvarz
I'm running a sim with no costs except for the cost of maintaining a body (which is pretty high, ~0.15 per body).

Figures; I need to start my simulation paused if I want to even see it; for some reason every single bot dies after 8 cycles. The only way I can think this possible is if you have some abnormal strbody/fdbody rates or making crazy huge defense systems.
"They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown."
- Carl Sagan

Offline shvarz

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« Reply #114 on: March 27, 2008, 02:51:09 PM »
Here's a cool-looking colony of Shrinking Violet. Not sure whether that's how it usually grows or I got some weird mutation in it. Looks neat, though.

P.S: By the way, Eric, see what happens with using a background picture? The background color shows through the inside of the bot

EDIT: It's actually Shrinking Violet 2. Here is a representative genome:
Quote
''''''''''''''''''''''''  Gene:  1 Begins at position  1  '''''''''''''''''''''''
 start
 1221 .eye5width store
 50 .repro store
 0 .fixpos store
 *.eye5 0 >
 *.refxpos *796 angle .vel store
 ~ 19 .dn store
 *.eye5 0 >
 17 .shootval store
 *.eye5 =
 1 .fixpos store
 *.body 5 <
 store
 313 1 *.body 10 312 100 >
 store
 *.numties 0 >
 *.tiepres .deltie store
 *.dnalen 81 !=
 . store
 -2 .backshot dec
 *.thisgene 1 !=
 1 .delgene store
 *.thisgene 1 =
 *.genes 1 >
 and
 2 .delgene store
 stop
''''''''''''''''''''''''  Gene:  1 Ends at position  76  '''''''''''''''''''''''
« Last Edit: March 27, 2008, 02:59:42 PM by shvarz »
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Numsgil

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« Reply #115 on: March 27, 2008, 03:11:43 PM »
Heh, looks like an agar plate.

Offline asterixx

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« Reply #116 on: March 27, 2008, 04:18:20 PM »
Quote from: Numsgil
Heh, looks like an agar plate.

Yes it does. My brother and I had an agar plate growing in our kitchen for a long time. Unfortunately, we had to throw it out  

And also, Flypaper ate all of my Ancestralis bots!  

"Tell a man there are 300 billion stars in the universe and he'll believe you.  Tell him a bench has wet paint on it and he'll have to touch it to be sure."

Offline Numsgil

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« Reply #117 on: March 27, 2008, 07:06:06 PM »
Quote from: asterixx
Quote from: Numsgil
Heh, looks like an agar plate.
My brother and I had an agar plate growing in our kitchen for a long time.

Sure it just wasn't a regular plate with something growing on it in your kitchen   Because I've had those before XD

Offline asterixx

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« Reply #118 on: March 27, 2008, 07:11:58 PM »
Quote from: Numsgil
Quote from: asterixx
Quote from: Numsgil
Heh, looks like an agar plate.
My brother and I had an agar plate growing in our kitchen for a long time.

Sure it just wasn't a regular plate with something growing on it in your kitchen   Because I've had those before XD

HA!
"Tell a man there are 300 billion stars in the universe and he'll believe you.  Tell him a bench has wet paint on it and he'll have to touch it to be sure."

Offline shvarz

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« Reply #119 on: March 28, 2008, 04:43:52 PM »
Don't want to make a separate topic of this, so I'll just mention it here: My sim was running very fast yesterday (1-3 cycles/sec) and the IM was working great! Today I have a spike in bot numbers, sim slows down to 0.1-0.3 cycles/sec and all I get are the Time Outs. Could be related....
"Never underestimate the power of stupid things in big numbers" - Serious Sam