Bots and Simulations > Evolution and Internet Sharing Sims
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MacadamiaNuts:
I've got many ideas, but the most straight one would be to drop sunlight metabolysm to zero whenever a gene is executed.
Rationale behind: veggies need to do 3 steps metabolism, to convert light into energy molecules, then use those to build sugar, proteins and fat, then burn/use/store them; while animals take sugar, proteins and fat directly, and then burn/use/store them.
So, the action to gather energy from light would take a full cycle on sun gathering metabolism (idle).
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Later, a curve could be added to the light metabolism -as, time needed to set up in a good sun bathing position and synthetize full chloroplasts- so the first idle cycle it gets 20% of the full energy, the 2nd, 40%; the 3rd, 60%, till the 5th and forthcoming when it will receive 100% of the selected energy per cycle.
A veggie that idles 1 of each 2 cycles on a sim with 100 energy per cycle would make
20 + (exec) = 10 energy average
A veggie that idles 4 of each 5 cycles on a sim with 100 energy per cycle would make
20 + 40 + 60 + 80 + (exec) = 40 energy average.
A veggie that idles 9 of each 10 cycles on a sim with 100 energy per cycle would make
20 + 40 + 60 + 80 + 100 + 100 + 100 + 100 + 100 + (exec) = 70 energy average.
A veggie that idles 99 of each 100 cycles on a sim with 100 energy per cycle would make
20 + 40 + 60 + 80 + 100*95 + (exec) = 97 energy average.
Numsgil:
Real plants, at least in our familiar terrestrial, macroscopic world, are huge and heavy. A large oak tree beats out any land animal any day of the week. So another possibility is simply to make body in veggies weigh more and be more volumous. They would need to use more energy to move around, making them far less effective hunters than animals, and since they'd be bigger, they'd be far easier targets for animals.
MacadamiaNuts:
Lionfish 3 took the sims overnight.
Lost the graph, but it seemed that some standard Alga Minimalis went to live to Preditor11 sim, and when they reached a critical point some L3 entered and both dropped to zero in a nice parabollic curve, about 5-10 thousand cycles at my sim speed. By that point Preditor12 apparently was fighting already, and it dropped in a gentle curve about 30,000 cycles later.
stickerbush and L3 lived together thereafter in quite stable numbers, sticker in higher numbers that under Preditor as it defends against L3. L3 numbers dropped a bit in a straight line during ~100,000 cycles, it probably is adapting to reproduce less often.
If you happen to catch one, open its memory tab and watch the values 972-975, those are the meaningful variables.
EricL:
Nice. L3 is good. Managed to wipe out the Preditors without even being shape aware (I have shapes in my sims). Now I'm going to have to buy my wife some flowers and put in some more time and build a smarter Preditor....
MacadamiaNuts:
Yesterday's graph:
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