Bots and Simulations > Evolution and Internet Sharing Sims
Come join the F1 megaverse!
Peter:
--- Quote from: MacadamiaNuts ---You may want to note that, in order to compete with tiefeeders at big fields, you need to avoid the *.refxpos *.refypos angle aiming code, as it is totally useless beyond coordinates 32000, 32000.
Do the classical eight-eyes turning instead.
--- End quote ---
I am losing you, competing with tiefeeders?
Haven't seen much tiefeeders, but okay
If *.refxpos *.refypos is useless beyond 32000, it will probably be fixed beacouse it is a bug.
What was your point exactly.
MacadamiaNuts:
Meh, now stickerbush is somewhat under control, but Alga Minimalis was infected by a defective Lionfish (the dark variant) and took the leading place as the annoying hunter-veggie.
I think slime is preventing it now to catch DNA killer virus.
MacadamiaNuts:
Now in my sim Alga Minimalis (non mutated) keeps stacking at the lower right corner for some odd reason. So I've got a lot of idle algas that take the space of only one and are so close to the warping border that they are somewhat protected.
It's quite annoying when food doesn't act like food.
EricL:
--- Quote from: MacadamiaNuts ---It's quite annoying when food doesn't act like food.
--- End quote ---
This why I wrote stickerbush. I.e. to demonstrate that veggies are too powerful and that we should do something about it - charge something for all that free nrg - something I have long advocated. Stickerbush isn't even very evil. A well written nasty veg would be quite problematic.
Peter:
--- Quote from: EricL ---
--- Quote from: MacadamiaNuts ---It's quite annoying when food doesn't act like food.
--- End quote ---
This why I wrote stickerbush. I.e. to demonstrate that veggies are too powerful and that we should do something about it - charge something for all that free nrg - something I have long advocated. Stickerbush isn't even very evil. A well written nasty veg would be quite problematic.
--- End quote ---
That's the reason, it was by 'coinfidence' working very good together with landmine4.
Yeah, a few possibilitie's, for this problem, you have coused right now:P .
1. Veggies have automaticly no vision at all.
2. Charge veggies for being veggie, a 'normal' bot will have normal shooting, moving costs. A veggie will have the double costs(or anything higher),just becouse they are veggie, no that's is dicrimination.
It is becouse the veggie are less efficient in other stuff becoused they are specialised in receaving energie, yes that sounds smarter .
3. Having a veggie stop in teleports, no veggies teleported. Then only the one who make the hideous veggie, will have it it his sim. allows for more kind of bots too I gues. A lesser one bot ownes it all, becouse you'd to be specialised to live between different veggies.
4. I am thinking, nope nothing.
Anything good between it.
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