Bots and Simulations > Evolution and Internet Sharing Sims
Come join the F1 megaverse!
Peter:
Could you add someting like bot-markings, instead of accepting just multibots, unmutated bots. Something like a marking for a bot towards a special group.
A way to accept just the bots in the specific group. For example zerobot-sims could maybe be interesting in the future.
Maybe something name related, everything with zerobot in it name. Or another name.
Is something posible when you'r adding the other options.
The blocking of veggie-figher-bots is also a good idea, as far as I have looked none of the veggies did fight
That means nobody has cheated that way, but there could always happen something like it.
Is it possible to block veggies, I am not sure if the menu works(in earlier versions it didn't work), and could veggies that come with multibots be also blocked or is that too hard to make. I know somewhere you said that it would be more complicated to block those.
Quote of shvarz)
--- Quote ---You mean variety between sims, right? I agree, but it has to be the right kind of variety. If sims are too different, then they are not really connected in any way. It's like pulling fish out of the water and dropping it on the ground - it has no chance to survive and/or adapt. There have to be gradients of sorts. I guess if we had hundreds of people running sims with different settings, then some of them would happen (by chance) to be the intermediate forms, but we don't have that.
--- End quote ---
It is pretty hard where to draw a line,one diversity, two connection with each other.
If you get a fish out of the water and into the land the chance the fish at once gets feed and can breathe isn't really that big, that's right(atleast I haven't seen it happen )
But I would like to see what would happen if you had sims with different settings.
I have a proposition
Ofcourse Eric has to agree with it, but can there of the three computers on, be one with low, one with normal and one with high costs.
Eric has too choose the exact settings, they are after all his computers.
And then Eric could post the settings he is using. That way other sims that connect can for example choose for settings between low and normal or between normal and high. That way there could be more diversity and interaction between bots.
What does everybody think, well.
shvarz:
I think pre-set gradients are a good idea. It could be a gradient of friction or costs or day/night cycles. Label somehow which part of the gradient is already simulated by the running sims, so that new sims could join the simulation with settings that fill in the missing areas of such gradients.
For example, if I see that there are sims that differ only in friction and they have following population sizes:
Friction Pop.size
0 500
10 600
20 400
30 200
40 100
Then I could join in and run a sim with friction set at 50 and it would be reasonable to expect that at least some of the bots from sim with friction 40 would be able to survive in my sim.
Peter:
You're right shvarz something like that is waht I mean, I don't really care what the difference between is higher shooting costs or friction or age cost or a mixture. But difference enough to stop the low cost sim from surviving in the high cost, but surviving in the normal cost.
The problem with labeling other sims is that it has to be inplented somehow, and not knowing how hard it is or how long it will take this is a simple solution.
But I would agree to put this on the list of coding for internet mode.
The mean point is just that the three sims of EricL have different circumstances having outlines and possible a middleline, becouse the sims of Eric always seem to be online and the rest not always. And having at all times a bulk of bots.
Possible in the same friction example
instead of
0
10
20
30
40
50
Something like
10
30
50
In EricL sims, and the rest may choose what to take. Best is ofcourse to take here 20 or 40.
Ofcourse can be done with various possibilities. Could too be the sims favor ties more or less, shooting, something else, or a combination.
Sorry to keep saying your Eric name but mostly the sims are between 3-8 and always 3 of yours. Making you the most importent factor.
MacadamiaNuts:
Meh, I managed to steal a Windoze computer long enough to run a sim and sneak a bot.
IMHO, the best setting to tweak along different sims could be movement cost.
(you see, I'm not an huge fan of bots that swarm across the screen and zap the veggies.)
Peter:
--- Quote from: MacadamiaNuts ---IMHO, the best setting to tweak along different sims could be movement cost.
--- End quote ---
You want to have movement cost to stop the bots from moving, you want to have still siting batterybots in the high movement cost area, I gues you would get that type of dull bots with high movement costs.
It could be interesting to see different kind of bots in the simulations fast moving vs. little movment. It would be fine by me. It is after all beginning o become a little dull with all bots with desame tactic, thereby I mostly mean multiply and martian tank. A little movement cost could be good.(I hope there don't come too many dull bots.)
--- Quote from: MacadamiaNuts ---(you see, I'm not an huge fan of bots that swarm across the screen and zap the veggies.)
--- End quote ---
What do you have against multiply, you are defining his mean tactic, what's wrong with the tactic.
Have you got something against multiply. , well do you.
Shoot the ones who dare to insult multiply
What do you have against it
There are really nice smilies on this forum
Uh, I mean.
Nice smilies.
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