Bots and Simulations > Evolution and Internet Sharing Sims
Come join the F1 megaverse!
Peter:
I am not exact sure how(landMine3(EricL)) probably has something to do with it. Wasn't really there in numbers and now it is, and it invaded my sim and whiped multiply3 almost completely out of it.
The landmines probably used the lack of conspec-recocnition at multiply,somehow the conspec-rec just broke, hasn't happened before has it.
After the invasion.
I reentered one new normal multiply3 at full energie 32000, strangely it was alone enought to whipe out the landmine3, altrough a multiply at full energie isn't really one multiply(first it duplicates and the sipling does and so on). So the landmine has in fact been driven away by 16 multiplys.
Preditor11 died out, That's a little poor.
I may be a little more carfull, the intoduction of one new multiply has taken care of a pop as I see of now 2000, it was just one multiply.
Next time introduce two.
Edit:
It has now aleast grown over 3000 bots, and all others non-veggie are extinct.
It wasn't exactly the purpose to kill all others. But it has happened.
I am sure someone will introduce a bot to let the population of multiply drop, now I may just enjoy for a moment that my multiply conquered the sims.
Henk:
I think more variety in simulation settings will solve this 'one-bot-pwnage'
Peter:
I am thinking(now get the hell outahere he's thinking)
In my opinon it aren't the simulation settings that take care of diversity, but the diversity of the natural veggies, more types of veggies more types of other bots.
A month ago there was something like a big war between multiply and preditor7, preditor7 lived of a fast moving and reproducing mutated veggie. Multiply of the normal minimalis and could barely survive between the mutated version, when I tested it reproduced much less and in much lower numbers. Much where dieing becouse of the couldn't catch those alga.
Preditor7 could't invade my sim becouse of better skills of hunting down alga minimalis. Multiply couldn't invade preditor7 sim becouse of the mutated alga.
Later on there where mutated alga who invaded my sim killing of most multiplys and the rest where killed by preditors. But if there wheren't any alga transferred in the multiply probably had protected their sim and preditor his.
So hereby I say that for a high diversity it is needed that there is an high diversity of alga.
And enclosed an graphic of the powerful takeover of all sims by one single multiply.(with energie 32000)
It gets really fast to extreme numbers.
Edit becouse of a somehow doublepost in one post, no I don't get it too.
shvarz:
--- Quote ---I think more variety in simulation settings will solve this 'one-bot-pwnage'
--- End quote ---
You mean variety between sims, right? I agree, but it has to be the right kind of variety. If sims are too different, then they are not really connected in any way. It's like pulling fish out of the water and dropping it on the ground - it has no chance to survive and/or adapt. There have to be gradients of sorts. I guess if we had hundreds of people running sims with different settings, then some of them would happen (by chance) to be the intermediate forms, but we don't have that.
I don't really have a solution to that for now. We could get organized and run similar (but not identical) sims. But I'm afraid we don't have enough people even for that. I've never seen more than 7 parallel sims, and usually it is 3-4.
EricL:
I plan to (eventually) implement code where the simulator downloads and enforces a set of constraints when joined to a specific internet megasim. What those constraints are would be defined by the megasim author, file driven from the server and a function of what kind of megasim it is. They will at least initially focus on things like teleportation filitering rather than sim setttings or physics. For example, we may want a megasim in which only unmutated, hand authored bots are allowed. In such a megasim, I would disable mutations and refuse to teleport bots with mutations. In another, we may want only multibots and I would refuse to teleport anything not multi status.
This is long term stuff. It will be menu driven (I.e. a menu will automatically populate and list all the megasims and the user just choses one and the restrictions are applied automatically.) In the near term, I agree we should have only the single free-for-all megasim although even here, I may add a few constraints/overrides in the near term. For example, I may override the "virus immune" setting when in Internet mode so that all bots are virus susceptable. I'm also inclined to do something about people marking their combat bots as autotrophs as it makes it difficult to turn the sun on. Maybe refusing to teleport autotrophs with eye sysvars or similar.
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