Bots and Simulations > Evolution and Internet Sharing Sims

Come join the F1 megaverse!

<< < (7/37) > >>

Elite:
I've released some Bestia Mactabilis to the net. I'm really quite proud of these ones: they're good dogfighters and make use of a colourful repetoir of dirty tricks, countermeasures and combat skills.

I also briefly ran a sim with no bots of my own. Some multipys teleported in. After some experimentation, I found out they had no virus immunity. I sent the virus-infected multiplys back out into the wild. Heh. heh. heh.

Numsgil:
It's really interesting to watch my sim develop.  One species will dominate for thousands to millions of cycles.  Then, in a relatively brief 1000 cycles will totally be replaced by another species.  And then later on will be replaced by the species it replaced itself.

I'm guessing that since my sim runs much faster than most others (roughly 40 cycles/sec) maybe it has to do with how fast mutations start piling up.  Evolutionary dead ends are quickly exterminated by an incoming species.

Whatever the case, as soon as two competing species exist in my sim, energy levels plummet.  I mean really plummet.  The sim is so small, and alga so scarce, high pop levels really require a Pax.  As soon as any sort of war starts, things go to Hell.

Really very interesting.  Wish I could figure out more about the dynamics going on.

EricL:

--- Quote from: shvarz ---Weird, my sims get swamped with Alga minimalis, even though I unchecked the "Transfer autotroph" option. Is this a bug, or am I missing something?
--- End quote ---
Right now, the internet mode teleporter overrides all the teleporter settings.  I may even hide the properties dialog itself.  The idea is to level the playing field, at least with respect to organism flow between sims....

Peter:

--- Quote from: Elite ---I also briefly ran a sim with no bots of my own. Some multipys teleported in. After some experimentation, I found out they had no virus immunity. I sent the virus-infected multiplys back out into the wild. Heh. heh. heh.
--- End quote ---

Oh, eh, no virus defence . And there wheren't even that many of them. Poor multiply   .



--- Quote ---Right now, the internet mode teleporter overrides all the teleporter settings. I may even hide the properties dialog itself. The idea is to level the playing field, at least with respect to organism flow between sims....
--- End quote ---

Yes, but could you just disable simple alga. The transfer of alga' is costing time(atleast the sim is reset to speed 0), and a different alga in different sims could lead to a increase in divercity. Being harder to conquer.
I am not sure what to do with huge multibots with alga atteched really.

shvarz:

--- Quote ---One species will dominate for thousands to millions of cycles. Then, in a relatively brief 1000 cycles will totally be replaced by another species. And then later on will be replaced by the species it replaced itself.
--- End quote ---

Is your sim very small?  Less than (or around) 100 bots?  The dynamics you describe remind me of stochastic dynamics of small populations. The rule of thumb for those is that any fitness differences that are < or ~= to 1/N are not important and behave as neutral alleles. And those get replaced rarely but rapidly due to chance.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version