Bots and Simulations > Evolution and Internet Sharing Sims

Come join the F1 megaverse!

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Peter:
So my multiply has beaten 2 of the 3 preditor7 base-sims  , and after that being beaten by a third version .

Wait, it beated the sims with the mutated alga, sweet  , so it is evolving.

If I get the graphic right my multply was first weakened by a few preditors, somehow. And then a huge invasion of preditor/(mut)alga came in, somehow in one moment in high numbers, how . And the alga being better for preditor(probaly already being strongered from the other multiplys in the other sims) quicky, very quickly beat up multiply.

Alright, now a way to defaet preditor, the sim is less stable then I first thought, I thought a bot could easily defend it's own sim. So not. It's a bit of a jammer with less diversity.


shvarz

Another question: Since it's an F1 mode, does that mean that ALL of the sim settings are exactly the same for everyone? Or some thing can be custom-set?

I gues everything can be set to to a custom, I could chance everything.  



Update 3: Woo-hoooo! More bots are coming in! This is great! I think this is an awesome direction for the program. I would even suggest making this thing a default that starts automatically when new users run the prog for the first time. It's very easy, gives instant gratification and you see that things are "happenin" - I see bots of different behavior and morphology. This is fun!

Yes, it is fun

EricL:
Thought you'd get a kick out of this Shvarz.  A couple comments to address your questions:

Internet Mode is a mode.  You switch a sim - any sim - into it and out of it using either the button or the menu item.  When you switch a sim into internet mode, a teleporter is created which will transfer bots to and from the other sims in internet mode.  Switching out should make the sim local again though whatever bots happened to come into the sim will you were in Internet mode now reside in the sim.

Right now, there is only one "flavor" of internet mode which has no restricitons on environment, costs, populations, etc.  It's called F1, but its a total free for all at present with no real relationship to F1 Leagues.  In the future, there will be additional Internet Modes with various restrictions including a proper F1 combat Internet mode which restricts participate sims to F1 conditions.  Some modes will standardize the environment and costs.  Others will restrict what can be teleported, such as only teleporting multibots.  I even plan for ad hoc modes which users can create themselves, supplying a sim which will be automatically downloaded and used by anyone wanting to play in that specific mode.

EricL:

--- Quote from: Peter ---If I get the graphic right my multply was first weakened by a few preditors, somehow. And then a huge invasion of preditor/(mut)alga came in, somehow in one moment in high numbers, how .
--- End quote ---
There's a big advantage to being a multibot in Internet mode.  It lets you teleport with up to 50 cells and (your power source if you are a battery bot) all at once.  Its the path to transporting the largest army, complete with supplies all in one go.  This is why the cotton candy multi-bot version of Pred7 was able to take over - lots of cells and a veggy or two to power them.  Being a multibot lets you send an invasion force with up to 50 times as much nrg as sending single organisms...

Peter:

--- Quote ---There's a big advantage to being a multibot in Internet mode. It lets you teleport with up to 50 cells and (your power source if you are a battery bot) all at once. Its the path to transporting the largest army, complete with supplies all in one go. This is why the cotton candy multi-bot version of Pred7 was able to take over - lots of cells and a veggy or two to power them. Being a multibot lets you send an invasion force with up to 50 times as much nrg as sending single organisms...
--- End quote ---

Regarding to multibots, will V2.44 allow the creation of 'real' multibots like helios(not just a blob of bots connected with a tie) like preditor is acting right now.
Edit: I am asking this becouse I couldn't create proper multibots in 2.43, maybe it is just me but all other multibots are'nt working properly(in the multibot league)



--- Quote ---Right now, there is only one "flavor" of internet mode which has no restricitons on environment, costs, populations, etc. It's called F1, but its a total free for all at present with no real relationship to F1 Leagues. In the future, there will be additional Internet Modes with various restrictions including a proper F1 combat Internet mode which restricts participate sims to F1 conditions. Some modes will standardize the environment and costs. Others will restrict what can be teleported, such as only teleporting multibots. I even plan for ad hoc modes which users can create themselves, supplying a sim which will be automatically downloaded and used by anyone wanting to play in that specific mode.
--- End quote ---

I gues it's the best flavor of internet multiple sims, multiple conditions, multiple bots. I am not sure if there has ever has to be (atleast in this version) something like a virus, the danger of a virus is, it can kill all of the population evantualy it can backfire of it's creator and so killing anything, becouse anyone can introduce anything a deadly virus is quickly made. I gues it wouldn't be a good idea on something like this a 'semi'- evolution sim.

A combat F1 mode, I just think it's fine like it is now. If everythink are desame conditions with no mutations there will always be one victor, probably desame as in normal mode.


PS: I gues I will be quoting more often, I looks like I am typing more  .

EricL:
You should be able to build Helios style multibots right now.  The only reason Helios proper dosn't work correctly in current versions is slight differences in physics between the 2.4X version and the previous 2.3x version it was originally built for.  I know of no bugs in 2.43+ which would prevent the construction of hand coded multibots with deliberate geometry and I expect that Helios could be made to work as designed in current versions with only small tweaks to it's genome (though it would take some time to figure out exactly which tweaks to make).

I encourage you (or anyone else) to attempt to construct such bots or to fix Helios.  Fixes for any bugs found in this area will be given the highest priority.

Regarding multiple internet modes, the first additional mode I will likely add is one where mutatiosn are disabled and bots with mutations are prevented from teleporting.  This will be a step towards providing a mode in additiona to the free for all where only hand-coded bots are allowed.

Regarding viruses, right now, you can mark your species virus immune before you release it (Pred7 is NOT so marked) and all descendents will be virus immune.  Overriding this is one thing I will likely do in the free for all mode.  Seems like too much of a cheat.

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