Author Topic: trefbody not working  (Read 2323 times)

Offline Trafalgar

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trefbody not working
« on: July 23, 2007, 11:31:56 AM »
I noticed a day or two ago that a check in Guardian (maybe only in the updated and faster version I've been working on) which allowed instakill tie attacks when *.trefbody was < 100, was triggering inappropriately on things that had a higher body amount than 100. I checked with the console, and trefbody seems to be returning 0 all the time.

However, when I did a search on these forums to find out if this had been reported yet, I found trefbody mentioned in the changelog for 2.42.9e. The changelog says "25) There were two .trefbody sysvar locations. Now only mem location 437 is used."

The problem is that the game and console seem to be returning what's in memory location 472, not 437. I've also confirmed that 437 does contain the correct body amount.