Author Topic: What works and what doesn't  (Read 2639 times)

Offline Endy

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What works and what doesn't
« on: August 02, 2007, 06:15:49 AM »
General list for things everyone has seen working/not working.

Let's see...

Reverse Polish - strange at first, but has a certain charm; this reverse math is beloved by evolution.

Rnd - It randomizes... Probably evolution's favorite command of all, lets bots be incredibly unpredictable

Ties - They're mouths, hands, and locomotion; little bit unwieldly but otherwise great.

Viruses - bit primitive, but mixes dna with amazing results

Epigenetic Locations - lets bots transmit basic information to their kids

Truncated Storage - not a common feature but I've found keeping locations stored to within 0-999 speeds up evolution a huge amount.

Reverse Resource creation - allows bots to create/uncreate resources(Positive value, create; Negative value eat). Lets bots consume resources they find, allowing for more niches in a sim. Also saves on memory locations.

Okay, that's all I can think of right now. Feel free to add.

Offline Numsgil

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What works and what doesn't
« Reply #1 on: August 02, 2007, 10:59:23 PM »
I've found that the stack works very well with both evolution and people authors.  There's something about the way it connects all the different commands for DNA that works very well.