Author Topic: Martian Tank  (Read 6293 times)

Offline Martian

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Martian Tank
« on: July 03, 2007, 05:10:51 PM »
This is my first bot.
I did post the bot in the Bestiary but I would like some comments on this.

'Martian Tank
'By Martin Welgemoed, Martian in the DB Forum
'
'Thanks PY for simplebot tutorial
'Thanks to Elite for the counter attacking gene, the turning gene, the accuracy gene and the venom and poison tutorials

cond
 *.robage 0 =
start
 .tie inc
stop

cond
*.robage 1 =
start
.deltie inc
stop

Cond
*.refeye *.myeye !=
*.eye1 *.eye2 >=
*.eye1 *.eye3 >=
*.eye1 *.eye4 >=
*.eye1 *.eye5 >=
*.eye1 *.eye6 >=
*.eye1 *.eye7 >=
*.eye1 *.eye8 >=
*.eye1 *.eye9 >=
start
mult -140
stop

cond
*.refeye *.myeye !=
*.eye9 *.eye2 >=
*.eye9 *.eye3 >=
*.eye9 *.eye4 >=
*.eye9 *.eye5 >=
*.eye9 *.eye6 >=
*.eye9 *.eye7 >=
*.eye9 *.eye8 >=
*.eye9 *.eye1 >=
start
mult 140
stop

cond
*.refeye *.myeye !=
*.eye2 *.eye9 >=
*.eye2 *.eye3 >=
*.eye2 *.eye4 >=
*.eye2 *.eye5 >=
*.eye2 *.eye6 >=
*.eye2 *.eye7 >=
*.eye2 *.eye8 >=
*.eye2 *.eye1 >=
start
mult -105
stop

cond
*.refeye *.myeye !=
*.eye8 *.eye9 >=
*.eye8 *.eye3 >=
*.eye8 *.eye4 >=
*.eye8 *.eye5 >=
*.eye8 *.eye6 >=
*.eye8 *.eye7 >=
*.eye8 *.eye2 >=
*.eye8 *.eye1 >=
start
mult 105
stop

cond
*.refeye *.myeye !=
*.eye3 *.eye9 >=
*.eye3 *.eye8 >=
*.eye3 *.eye4 >=
*.eye3 *.eye5 >=
*.eye3 *.eye6 >=
*.eye3 *.eye7 >=
*.eye3 *.eye2 >=
*.eye3 *.eye1 >=
start
mult -70
stop

cond
*.refeye *.myeye !=
*.eye7 *.eye9 >=
*.eye7 *.eye8 >=
*.eye7 *.eye4 >=
*.eye7 *.eye5 >=
*.eye7 *.eye6 >=
*.eye7 *.eye3 >=
*.eye7 *.eye2 >=
*.eye7 *.eye1 >=
start
mult 70
stop

cond
*.refeye *.myeye !=
*.eye4 *.eye9 >=
*.eye4 *.eye8 >=
*.eye4 *.eye7 >=
*.eye4 *.eye5 >=
*.eye4 *.eye6 >=
*.eye4 *.eye3 >=
*.eye4 *.eye2 >=
*.eye4 *.eye1 >=
start
mult -35
stop

cond
*.refeye *.myeye !=
*.eye6 *.eye9 >=
*.eye6 *.eye8 >=
*.eye6 *.eye7 >=
*.eye6 *.eye5 >=
*.eye6 *.eye4 >=
*.eye6 *.eye3 >=
*.eye6 *.eye2 >=
*.eye6 *.eye1 >=
start
mult 35
stop

cond
*.refeye *.myeye !=
*.eye5 *.eye9 >=
*.eye5 *.eye8 >=
*.eye5 *.eye7 >=
*.eye5 *.eye6 >=
*.eye5 *.eye4 >=
*.eye5 *.eye3 >=
*.eye5 *.eye2 >=
*.eye5 *.eye1 >=
start
mult
stop

cond
 *.eye5 0 >
 *.refeye *.myeye !=
start
 *.refxpos *.refypos angle .setaim store
 *.refveldx .dx store
 *.refvelup 30 add .up store
stop

cond
 *.eye5 0 >
 *.refeye *.myeye =
start
rnd .amdx store
50 .up store
stop

cond
start
.aimdx store
stop

cond
 *.nrg 5100 >
start
 50 .repro store
 100 .strbody store
stop

cond
*.eye1 = 0
*.eye2 = 0
*.eye3 = 0
*.eye4 = 0
*.eye5 = 0
*.eye6 = 0
*.eye7 = 0
*.eye8 = 0
*.eye9 = 0
*.robage 50 mod = 0
start
rnd .amdx store
stop

cond
*.eye1 = 0
*.eye2 = 0
*.eye3 = 0
*.eye4 = 0
*.eye5 = 0
*.eye6 = 0
*.eye7 = 0
*.eye8 = 0
*.eye9 = 0
start
100 .up store
stop

cond
*.shflav 0 !=
*.shflav -2 !=
start
*.shang .aimshoot store
32 .shootval store
-6 .shoot store
0 .shflav store
stop

cond
 *.venom 200 <
start
 100 .strvenom store
stop

cond
*.eye5 30 <
*.refeye *.myeye !=
*.refeye 0 >
start
-3 .shoot store
stop

cond
*.eye5 30 >
*.refeye *.myeye !=
start
16 .shootval store
-1 .shoot store
stop

cond
 *.robage 0 =
start
 .shoot .vloc store
 -2 .venval store
 .shoot .ploc store
stop

cond
 *.poison 500 <
start
 100 .strpoison store
stop

end

Offline Martian

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Martian Tank
« Reply #1 on: July 04, 2007, 03:28:16 PM »
The new and improved Martian Tank 2. What do you think?

cond
*.robage 0 =
start
.tie inc
stop

cond
*.robage 1 =
start
.deltie inc
stop

cond
*.refeye *.myeye !=
*.eye1 *.eye2 >=
*.eye1 *.eye3 >=
*.eye1 *.eye4 >=
*.eye1 *.eye5 >=
*.eye1 *.eye6 >=
*.eye1 *.eye7 >=
*.eye1 *.eye8 >=
*.eye1 *.eye9 >=
start
mult -140
stop

cond
*.refeye *.myeye !=
*.eye9 *.eye2 >=
*.eye9 *.eye3 >=
*.eye9 *.eye4 >=
*.eye9 *.eye5 >=
*.eye9 *.eye6 >=
*.eye9 *.eye7 >=
*.eye9 *.eye8 >=
*.eye9 *.eye1 >=
start
mult 140
stop

cond
*.refeye *.myeye !=
*.eye2 *.eye9 >=
*.eye2 *.eye3 >=
*.eye2 *.eye4 >=
*.eye2 *.eye5 >=
*.eye2 *.eye6 >=
*.eye2 *.eye7 >=
*.eye2 *.eye8 >=
*.eye2 *.eye1 >=
start
mult -105
stop

cond
*.refeye *.myeye !=
*.eye8 *.eye9 >=
*.eye8 *.eye3 >=
*.eye8 *.eye4 >=
*.eye8 *.eye5 >=
*.eye8 *.eye6 >=
*.eye8 *.eye7 >=
*.eye8 *.eye2 >=
*.eye8 *.eye1 >=
start
mult 105
stop

cond
*.refeye *.myeye !=
*.eye3 *.eye9 >=
*.eye3 *.eye8 >=
*.eye3 *.eye4 >=
*.eye3 *.eye5 >=
*.eye3 *.eye6 >=
*.eye3 *.eye7 >=
*.eye3 *.eye2 >=
*.eye3 *.eye1 >=
start
mult -70
stop

cond
*.refeye *.myeye !=
*.eye7 *.eye9 >=
*.eye7 *.eye8 >=
*.eye7 *.eye4 >=
*.eye7 *.eye5 >=
*.eye7 *.eye6 >=
*.eye7 *.eye3 >=
*.eye7 *.eye2 >=
*.eye7 *.eye1 >=
start
mult 70
stop

cond
*.refeye *.myeye !=
*.eye4 *.eye9 >=
*.eye4 *.eye8 >=
*.eye4 *.eye7 >=
*.eye4 *.eye5 >=
*.eye4 *.eye6 >=
*.eye4 *.eye3 >=
*.eye4 *.eye2 >=
*.eye4 *.eye1 >=
start
mult -35
stop

cond
*.refeye *.myeye !=
*.eye6 *.eye9 >=
*.eye6 *.eye8 >=
*.eye6 *.eye7 >=
*.eye6 *.eye5 >=
*.eye6 *.eye4 >=
*.eye6 *.eye3 >=
*.eye6 *.eye2 >=
*.eye6 *.eye1 >=
start
mult 35
stop

cond
*.refeye *.myeye !=
*.eye5 *.eye9 >=
*.eye5 *.eye8 >=
*.eye5 *.eye7 >=
*.eye5 *.eye6 >=
*.eye5 *.eye4 >=
*.eye5 *.eye3 >=
*.eye5 *.eye2 >=
*.eye5 *.eye1 >=
start
mult
stop

cond
*.eye5 0 >
*.refeye *.myeye !=
start
*.refxpos *.refypos angle .setaim store
*.refveldx .dx store
*.refvelup 30 add .up store
stop

cond
*.eye5 0 >
*.refeye *.myeye =
start
rnd .amdx store
50 .up store
stop

cond
start
.aimdx store
stop

cond
*.nrg 5100 >
start
50 .repro store
100 .strbody store
stop

cond
*.eye1 = 0
*.eye2 = 0
*.eye3 = 0
*.eye4 = 0
*.eye5 = 0
*.eye6 = 0
*.eye7 = 0
*.eye8 = 0
*.eye9 = 0
*.robage 50 mod = 0
start
rnd .amdx store
stop

cond
*.eye1 = 0
*.eye2 = 0
*.eye3 = 0
*.eye4 = 0
*.eye5 = 0
*.eye6 = 0
*.eye7 = 0
*.eye8 = 0
*.eye9 = 0
start
100 .up store
stop

cond
*.eye5 15 <
*.refeye *.myeye !=
*.refeye 0 >
start
-3 .shoot store
stop

cond
*.eye5 30 >
*.refeye *.myeye !=
*.refpoison *.refshell >
start
16 .shootval store
-6 .shoot store
stop

cond
*.eye5 30 >
*.refeye *.myeye !=
*.refpoison *.refshell <
start
16 .shootval store
-1 .shoot store
stop

cond
*.eye5 30 >
*.refeye *.myeye !=
*.shoot 0 =
start
16 .shootval store
-6 .shoot store
stop

cond
*.shflav 0 !=
*.shflav -2 !=
*.refeye *.myeye !=
*.refpoison *.refshell <
start
*.shang .aimshoot store
32 .shootval store
*.refshell
-1 .shoot store
0 .shflav store
stop

cond
*.shflav 0 !=
*.shflav -2 !=
*.refeye *.myeye !=
*.refpoison *.refshell >
start
*.shang .aimshoot store
32 .shootval store
*.refshell
-6 .shoot store
0 .shflav store
stop

cond
*.venom 200 <
start
100 .strvenom store
stop

cond
*.robage 0 =
start
.shoot .vloc store
-2 .venval store
.shoot .ploc store
stop

cond
*.poison 500 <
start
100 .strpoison store
stop

end

Offline Peter

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Martian Tank
« Reply #2 on: July 04, 2007, 04:34:40 PM »
Quote from: Martian
cond
*.refeye *.myeye !=
*.eye1 *.eye2 >=
*.eye1 *.eye3 >=
*.eye1 *.eye4 >=
*.eye1 *.eye5 >=
*.eye1 *.eye6 >=
*.eye1 *.eye7 >=
*.eye1 *.eye8 >=
*.eye1 *.eye9 >=
start
mult -140
stop

What is that gene exactly doing, is it doing anything at all.

Martin Welgemoed klinkt als een nederlandse naam, ben jij ook nederlands.?


If you don't understand that line just say no.
Oh my god, who the hell cares.

Offline Jez

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Martian Tank
« Reply #3 on: July 04, 2007, 05:47:07 PM »
Martin Welgemoed is a Dutch name, are you from Holland?  

If the conditions are met then it adds -140 to the top of the stack; later on there is a

cond
start
.aimdx store
stop

gene which takes the top number off the stack and uses that to set the .aimdx value.

It's a cost cutting method that avoids using store too often. (First used by PY).

(I should have this tested by the end of the week btw Martin, just have to test some other bots first!)
« Last Edit: July 04, 2007, 05:51:52 PM by Jez »
If you try and take a cat apart to see how it works, the first thing you have in your hands is a non-working cat.
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Offline Martian

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Martian Tank
« Reply #4 on: July 04, 2007, 05:52:55 PM »
Quote from: Peter
Martin Welgemoed klinkt als een nederlandse naam, ben jij ook nederlands.?

No, I'm not Dutch. I'm Afrikaans which is close to Dutch, so I can understand a (very small) amount of Dutch.

"Hierdie sin is Afrikaans. Sien jy wat ek bedoel?" This is an Afrikaans sentence.

It seems to work very well when *.refxpos *.refypos angle .setaim store is added, otherwise there is a bit of trouble hitting small bots.

Quote
I should have this tested by the end of the week btw Martin, just have to test some other bots first!

OK thanks.
« Last Edit: July 04, 2007, 06:14:34 PM by Martian »

Offline Numsgil

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Martian Tank
« Reply #5 on: July 04, 2007, 11:48:04 PM »
Do you speak English?  That was an English sentence.  Just say no if you can't read it.  

Offline Peter

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Martian Tank
« Reply #6 on: July 05, 2007, 05:18:33 AM »
Okay, thanks for the explanation. I did'nt had a clue what it was doing.

Quote from: Martian
"Hierdie sin is Afrikaans. Sien jy wat ek bedoel?" This is an Afrikaans sentence.

Deze zin is Afrikaans. Zie jij wat ik bedoel?

This sentence is african. Do you see what I mean?

Am I right. African is just old dutch. Being a former colonie. This gives an idea how much the languege has changed in the jears. It look a little like Frysk but then a lot more closer to dutch.


Quote from: Numsgil
Do you speak English?  That was an English sentence.  Just say no if you can't read it.  

Wat zeg nu wel ooit allemaal, zit je mij nu uit te lachen?

Ce que tu, dis es tu ris à moi?

Was sagst du, bist du lachen an mir?

 
« Last Edit: July 05, 2007, 05:26:42 AM by Peter »
Oh my god, who the hell cares.

Offline Martian

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Martian Tank
« Reply #7 on: July 05, 2007, 07:01:35 AM »
Quote from: Peter
Wat zeg nu wel ooit allemaal, zit je mij nu uit te lachen?

No, I'm not laughing at you.

Quote
Ce que tu, dis es tu ris à moi?
Was sagst du, bist du lachen an mir?

I don't speak French or German.

Offline abyaly

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Martian Tank
« Reply #8 on: July 05, 2007, 09:46:34 AM »
Congrats on your bot, Martian. When I ran it, it got stopped by excalibur, but I think it will go farther if you get the venom working properly. When firing venom, you need to specify how much venom is actually being used in .shootval

- by the way, blue on blue can fool refeye conspec recognition, so that may be a bit of a problem for you.
« Last Edit: July 05, 2007, 09:50:20 AM by abyaly »
Lancre operated on the feudal system, which was to say, everyone feuded all
the time and handed on the fight to their descendants.
        -- (Terry Pratchett, Carpe Jugulum)

Offline Martian

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Martian Tank
« Reply #9 on: July 05, 2007, 01:55:12 PM »
Quote from: abyaly
Congrats on your bot, Martian. When I ran it, it got stopped by excalibur, but I think it will go farther if you get the venom working properly. When firing venom, you need to specify how much venom is actually being used in .shootval

Thanks a LOT. Now Martian Tank 3 is #2 on my compter  . I'm now trying to fine tune it so that it beats excalibur 1.12
« Last Edit: July 05, 2007, 02:48:23 PM by Martian »

Offline abyaly

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Martian Tank
« Reply #10 on: July 06, 2007, 02:10:40 AM »
If you do get it past Excalibur 1.12, be sure to grab a copy Aura, which is the current f2 league title holder

I think the up to date league tables and all the bots in the league are in the respective threads.
Lancre operated on the feudal system, which was to say, everyone feuded all
the time and handed on the fight to their descendants.
        -- (Terry Pratchett, Carpe Jugulum)

Offline Martian

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Martian Tank
« Reply #11 on: July 06, 2007, 08:07:56 AM »
Here's Martian Tank 3
I've improved the venom genes and added a leach gene.
It's still stopped by Excalibur 1.12

'Martian Tank 3
'By Martin Welgemoed, Martian in the DB Forum
'
'Please comment on this bot.
'
'Thanks PY for simplebot tutorial
'Thanks to Elite for the counter attacking gene, the turning gene, the accuracy gene and the venom and poison tutorials
'Thanks to Abyaly for helping with the venom
'
'Designed for 2.43
'Designed for F2

'Leaching
cond
 *.tiepres 0 >
start
 *.tiepres .tienum store
 .tieval .tieloc store
 1000 .tieval store
stop

'Delete birthtie
cond
 *.robage 0 =
start
 .tie inc
 .shoot .memloc store
 .shoot .vloc store
 -2 .venval store
 .shoot .ploc store
stop

cond
 *.robage 1 =
start
 .deltie inc
stop

'Get rid of waste

cond
 *.waste 500 >
start
 *.waste .shootval store
 -4 .shoot store
 0 .shflav store
stop

'Search for a target

cond
 *.refeye *.myeye !=
 *.eye1 *.eye2 >=
 *.eye1 *.eye3 >=
 *.eye1 *.eye4 >=
 *.eye1 *.eye5 >=
 *.eye1 *.eye6 >=
 *.eye1 *.eye7 >=
 *.eye1 *.eye8 >=
 *.eye1 *.eye9 >=
start
 mult -140
stop

cond
 *.refeye *.myeye !=
 *.eye9 *.eye2 >=
 *.eye9 *.eye3 >=
 *.eye9 *.eye4 >=
 *.eye9 *.eye5 >=
 *.eye9 *.eye6 >=
 *.eye9 *.eye7 >=
 *.eye9 *.eye8 >=
 *.eye9 *.eye1 >=
start
 mult 140
stop

cond
 *.refeye *.myeye !=
 *.eye2 *.eye9 >=
 *.eye2 *.eye3 >=
 *.eye2 *.eye4 >=
 *.eye2 *.eye5 >=
 *.eye2 *.eye6 >=
 *.eye2 *.eye7 >=
 *.eye2 *.eye8 >=
 *.eye2 *.eye1 >=
start
 mult -105
stop

cond
 *.refeye *.myeye !=
 *.eye8 *.eye9 >=
 *.eye8 *.eye3 >=
 *.eye8 *.eye4 >=
 *.eye8 *.eye5 >=
 *.eye8 *.eye6 >=
 *.eye8 *.eye7 >=
 *.eye8 *.eye2 >=
 *.eye8 *.eye1 >=
start
 mult 105
stop

cond
 *.refeye *.myeye !=
 *.eye3 *.eye9 >=
 *.eye3 *.eye8 >=
 *.eye3 *.eye4 >=
 *.eye3 *.eye5 >=
 *.eye3 *.eye6 >=
 *.eye3 *.eye7 >=
 *.eye3 *.eye2 >=
 *.eye3 *.eye1 >=
start
 mult -70
stop

cond
 *.refeye *.myeye !=
 *.eye7 *.eye9 >=
 *.eye7 *.eye8 >=
 *.eye7 *.eye4 >=
 *.eye7 *.eye5 >=
 *.eye7 *.eye6 >=
 *.eye7 *.eye3 >=
 *.eye7 *.eye2 >=
 *.eye7 *.eye1 >=
start
 mult 70
stop

cond
 *.refeye *.myeye !=
 *.eye4 *.eye9 >=
 *.eye4 *.eye8 >=
 *.eye4 *.eye7 >=
 *.eye4 *.eye5 >=
 *.eye4 *.eye6 >=
 *.eye4 *.eye3 >=
 *.eye4 *.eye2 >=
 *.eye4 *.eye1 >=
start
 mult -35
stop

cond
 *.refeye *.myeye !=
 *.eye6 *.eye9 >=
 *.eye6 *.eye8 >=
 *.eye6 *.eye7 >=
 *.eye6 *.eye5 >=
 *.eye6 *.eye4 >=
 *.eye6 *.eye3 >=
 *.eye6 *.eye2 >=
 *.eye6 *.eye1 >=
start
 mult 35
stop

cond
 *.refeye *.myeye !=
 *.eye5 *.eye9 >=
 *.eye5 *.eye8 >=
 *.eye5 *.eye7 >=
 *.eye5 *.eye6 >=
 *.eye5 *.eye4 >=
 *.eye5 *.eye3 >=
 *.eye5 *.eye2 >=
 *.eye5 *.eye1 >=
start
 mult
stop

cond
 *.eye5 0 >
 *.refeye *.myeye =
start
 mult 900 rnd 100 add
 100 .up store
stop

cond
 *.eye1 = 0
 *.eye2 = 0
 *.eye3 = 0
 *.eye4 = 0
 *.eye5 = 0
 *.eye6 = 0
 *.eye7 = 0
 *.eye8 = 0
 *.eye9 = 0
 *.robage 50 mod = 0
start
 mult 900 rnd 100 add
stop

'If I'm forced by poison to shoot out energy
'make sure it doesn't hit an enemy

cond
 -2 *.shoot =
 0 *.eye5 !=
 *.refeye *.myeye !=
start
 mult
 500 .up store
 mult 900 rnd 100 add
stop

'reproduce

cond
 *.nrg 5100 >
start
 mult 628 50 inc
 50 .repro store
 100 .strbody store
stop

cond
 *50 0 >
start
 mult 628 50 dec
stop

'This does the amount of rotation placed on the stack
cond
start
 .aimdx store
stop

cond
 *.eye1 = 0
 *.eye2 = 0
 *.eye3 = 0
 *.eye4 = 0
 *.eye5 = 0
 *.eye6 = 0
 *.eye7 = 0
 *.eye8 = 0
 *.eye9 = 0
start
 100 .up store
stop

'Chase the target

cond
 *.eye5 0 >
 *.refeye *.myeye !=
start
 *.refxpos *.refypos angle .setaim store
 *.refveldx .dx store
 *.refvelup 30 add .up store
stop

'Shoot the target

cond
 *.eye5 25 >
 *.refeye *.myeye !=
 *.memval -2 !=
 *.refeye 0 !=
start
 50 .shootval store
 -3 .shoot store
stop

cond
 *.eye5 25 >
 *.refeye *.myeye !=
 *.memval -2 sub sgn abs 1 sub -1 mult *.refeye 0 sub sgn abs 1 sub -1 mult add sgn abs 1 =
 *.refpoison *.refshell =>
start
 16 .shootval store
 -6 .shoot store
stop

cond
 *.eye5 25 >
 *.refeye *.myeye !=
 *.memval -2 sub sgn abs 1 sub -1 mult *.refeye 0 sub sgn abs 1 sub -1 mult add sgn abs 1 =
 *.refpoison *.refshell <
start
 16 .shootval store
 -1 .shoot store
stop

'Return fire

cond
 *.shflav 0 !=
 *.refpoison *.refshell <
 *.memval -2 =
start
 *.shang .aimshoot store
 32 .shootval store
 -1 .shoot store
 0 .shflav store
stop

cond
 *.shflav 0 !=
 *.refpoison *.refshell >
 *.memval -2 =
start
 *.shang .aimshoot store
 32 .shootval store
 -6 .shoot store
 0 .shflav store
stop

cond
 *.shflav 0 !=
 *.memval -2 !=
start
 *.shang .aimshoot store
 25 .shootval store
 -3 .shoot store
 0 .shflav store
stop

'Defense

cond
 *.venom 250 <
 *.nrg 1000 >
start
 50 .strvenom store
stop

cond
 *.poison 500 <
 *.nrg 1000 >
start
 50 .strpoison store
stop

cond
 *.shell 300 <
 *.nrg 1000 >
start
 50 .mkshell store
stop

'Prevent fixing
cond
 *.fixed 1 =
start
.fixpos dec
stop
end
« Last Edit: July 06, 2007, 08:15:19 AM by Martian »

Offline abyaly

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Martian Tank
« Reply #12 on: July 06, 2007, 09:47:32 AM »
by the way, fixpos can actually store values other than 0 and 1. You could, for example, put 1000 in fixpos. How do you think your bot would react?
Lancre operated on the feudal system, which was to say, everyone feuded all
the time and handed on the fight to their descendants.
        -- (Terry Pratchett, Carpe Jugulum)

Offline fulizer

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Martian Tank
« Reply #13 on: December 07, 2007, 09:03:18 AM »
also dont post dna in the beistery I kno you have also done that but you shoudn't post dna here just put a link to it
"If this is coffee bring me tea, If this is tea, bring me coffee"

Offline Numsgil

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Martian Tank
« Reply #14 on: December 07, 2007, 01:08:35 PM »
Quote from: fulizer
also dont post dna in the beistery

You have that backwards from what you mean, right?  I'm not a huge stickler about the bestiary/bot tavern distinction, other than that the first post in the bestiary should be a bot.