Author Topic: Incomplete constructed Mb individuals?  (Read 7158 times)

Offline Welwordion

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Incomplete constructed Mb individuals?
« Reply #15 on: December 07, 2007, 11:42:26 AM »
I am using a generational system that relies on genetic memory and conditions in the first few cycles to distribute roles among my bots, for example

cond
*.robage 0(or 1 when I sensorial information) =
....( sometimes a second condition like *972 0 >, or *.refbody *.body div 3 >)
start
971 inc
stop
« Last Edit: December 07, 2007, 11:44:15 AM by Welwordion »

Offline Peter

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Incomplete constructed Mb individuals?
« Reply #16 on: December 07, 2007, 12:17:36 PM »
I know what you mean I have tried to make on desame way a multibot. With genetic memory, just storing before reproduction a value inside it and that way make a little id for each bot. The multibot doesn't work jet, have to look some more inside tie stuff, now I've got a 4 headed multibot looking like this, and they're all in the inside looking at each other  , and they can't turn somehow.
O___O
!  .  .  . !
!  .  .  . !
O___O

The ant-bots simply work by putting in a value with a tie anywhere in the memory of a new born young and that way programming the workers.

My multibot in the starting gate, works with a very simple id-system,
1 No ties, now I am the head and reproduces to make a tail.
2 A tie, I am the tail.
« Last Edit: December 07, 2007, 12:19:14 PM by Peter »
Oh my god, who the hell cares.

Offline EricL

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Incomplete constructed Mb individuals?
« Reply #17 on: December 07, 2007, 12:30:17 PM »
Quote from: Peter
and they can't turn somehow.
O___O
!  .  .  . !
!  .  .  . !
O___O
The ties have hardened and the angles have fixed.  They can't turn because the rigid structure arrangement prevents them.   Try using .fixang.
Many beers....

Offline Peter

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Incomplete constructed Mb individuals?
« Reply #18 on: December 07, 2007, 01:22:02 PM »
Quote from: EricL
Quote from: Peter
and they can't turn somehow.
O___O
!  .  .  . !
!  .  .  . !
O___O
The ties have hardened and the angles have fixed.  They can't turn because the rigid structure arrangement prevents them.   Try using .fixang.
If using .fixang the ties will form a cross and the eyes are yes more or less standing outwards, yes but not all very good. I used aimleft before the tie harded, but not with really good results, now I am going to make a triagle instead of a quadruple, a quadruple is a little instabel.
Oh my god, who the hell cares.

Offline fulizer

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Incomplete constructed Mb individuals?
« Reply #19 on: December 12, 2007, 03:52:49 AM »
look at genes used in vermus to designate the bot as a head that way you can change it to cut off ties if it gets a certain amount (eg a worm mb will cut of ties if it has more than one so that it remains in a straight line)
my 50th post!
I got 3 stars now
horray!
« Last Edit: December 12, 2007, 03:53:25 AM by fulizer »
"If this is coffee bring me tea, If this is tea, bring me coffee"

Offline Numsgil

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Incomplete constructed Mb individuals?
« Reply #20 on: December 12, 2007, 12:20:57 PM »
Quote from: fulizer
my 50th post!
I got 3 stars now
horray!

Have the warm and fuzzies started yet?  

Offline fulizer

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Incomplete constructed Mb individuals?
« Reply #21 on: December 13, 2007, 03:48:04 AM »
Quote from: Numsgil
Quote from: fulizer
my 50th post!
I got 3 stars now
horray!

Have the warm and fuzzies started yet?  
kinda
"If this is coffee bring me tea, If this is tea, bring me coffee"