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Hello, I'am new and I've got a virus question.
Jez:
No probs with asking lots of questions!!
The forum remembers you and your password for you until you log out. If you log out then next time you visit you'll have to enter your name and password again.
Peter:
Allright if it's not a problem here is another. The 'permanent' ties in multibots, are they supposed to be permanent. They are in fact not permanent in my simulation.
Is this code in a modefied bot like the one posted earlier, I am sure it will do desame in the posted bot.
--- Quote ---cond
*.numties 1 =
*.multi 1 = and
'0 *43 = and
start
1 .tienum store
628 .fixang store
50 .sharenrg store
'1 43 store
stop
--- End quote ---
This is a permanent (yellow) tie.
--- Quote ---cond
*.numties 1 =
*.multi 1 = and
0 *43 = and
start
1 .tienum store
628 .fixang store
50 .sharenrg store
1 43 store
stop
--- End quote ---
Here you have a not-permanent (red) tie. (it's one cycle yellow)
Numsgil:
To be honest, this is a bit out of my ken. Eric primarily was the one who set up the ties after I broke them in 2.40. You might want to try looking at his change logs in the bugs and fixes forum, and searching for fixang. Try checking out this post.
Also try your bot out in 2.37 and see if there's a difference. That'll give us a clue as to wether it's the bot or the program.
Peter:
Well I found this in
2.42.9c Buddy Drop Download 18)
--- Quote ---Bots should still be able to fix the angle of a tie they did not create by explicitly using .fixang.
--- End quote ---
This is the only sentence I found that was going about fixang. Nothing about becoming a permanent tie or something like it.
It did desame in 2.37.6 so I gues it's normal. I was just guesing that a permanent tie supposed to be permanent. So it is'nt.
Jez:
Nums;
Tried Peters bot in 2.37.6 - 2.37.7b and 2.37.7g but the bot crashed them all.
Triangulus in 3.27.6 and 2.37.g manages to form triangle but fails to in 2.43 (and 2.42.7 the earliest 2.42 .exe I have)
fixang still reads 32000 in 3.27.6 though so that is probably not be the problem.
Are there other tests I can try for you or anything I can do to help narrow down what is causing this? I'm not really a MB person anyway so not sure how to progress further in finding problem.
Peter, what do you mean "I was just guesing that a permanent tie supposed to be permanent. So it is'nt."?
A permanent tie is formed after a set number of turns, after that you shouldn't be able to change its position using .fixang, however you can still use .tieang
(tieang ----- Ties harden after a while. Whatever angle and length that they have at that point becomes permanent. .tiang lets me temporarily bend the angle by the value that I store. It springs back though.) -from ingame dna help
Permanent ties, as far as I know, can still be broken, what they can't be is moved or stretched in the same way. Also it doesn't matter which bot makes the ties, both bots can use them as long as they know the address, it's always been like that.
Or were you thinking of something else?
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