Code center > Suggestions
Death Rate
Numsgil:
How about "Finger of God".
Martian:
Maybe a splash of disinfectant?
Testlund:
Or just pretend you're sticking your thumb in there to squeeze them to death.
When I think about it, we humans cause random deaths here and there in nature which I find somewhat unnatural, but at the same time maybe a few creatures adopt to that too.
Elite:
How about using waste for the aging death. You could have accumulating waste sap energy from bots proportional to the amount present (a new option in the costs form: "Waste cost per cycle").
I like the idea of waste being a mutagen too, increasing the probability of point mutations as it builds up (possibly a tickbox: "Mutagenic waste")
Sexual reproduction too, even if it were ultra-basic (ie. take every other base pair from each parent) would be interesting to have, and may be another element to have an acceleratory effect on evolution.
Random death would presumably be a slight selection pressure towards collectivism, although multicellularity at present seems to be too complex to evolve.
As for a mechanism: How about "fuzzying" the costs a little. A bot might be "charged" a little more or a little less than the standard cost. Rather than being definite rates, costs would be more probabalistic, like mutations, with a standard deviation from the average value.
Testlund:
A cost that increase waste would probably cause all bots to go crazy doing all things not written in the dna because of altzeimers, a complete chaos on the screen. Ageing should only make it harder to survive I think.
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