Bots and Simulations > Simulation Emporium

Spider bot

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MacadamiaNuts:
This is something I found long time ago... I didn't post it then but now I remembered I still got the sim saved, and it works on 2.43.

I tried once to save and rerun the spider bot, but it didn't work.

Endy:
Would have to turn only a small amount each repro. The bots must also fix themselves only after their first reproduction, then the non-fixed bots could keep the spiral going without them bunching together too much.

Numsgil:
That's pretty cool

fulizer:
its amazing.
I can't do anything like that.
eyen my evosims dont work they have no motivation to evolve.
there is no predetor.
they sit there.
if they dont move they dont lose energy.
if they dont move they dont make waste.
they have no reason to move anyway

Welwordion:

--- Quote from: fulizer ---its amazing.
I can't do anything like that.
eyen my evosims dont work they have no motivation to evolve.
there is no predetor.
they sit there.
if they dont move they dont lose energy.
if they dont move they dont make waste.
they have no reason to move anyway
--- End quote ---

Well you could either evolve them as veggies in a gravity sim moving toward light, or the method I started to use:
 Place bots that only have  shooting and aiming genes(use inefficient genes), do not mutate and are limited in number(due to totalbots conditioned repro or making them veggies etc)  on the field, turn either brownian motion sufficiently high or turn planet eater on (beware of black holes you have to turn maximum velocity and collision elasticity to sufficient values).
If you do this they will learn to flee  from shooting.( alternatively use a bot shooting a killervirus)
The other way would be start your evolving bots with a shooting gene so the have a reason to approach other bots( reduce shoot costs to zero or negative at the beginning, so its not removed by evolution)

Also as first step you always need a replicator and if you start with a zerobot  this will take a long time and needs higher mutation rates then later evolution(if you want to do it in a sufficient small time)  so turn down your mutation rates after replication occured.(atleast point mutation)

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