Bots and Simulations > Evolution and Internet Sharing Sims

Effects of friction on evosim

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Endy:
Could you start feeding the veggies more body/cycle? That'll should slow them down enough for the bots to catch.

Might also want to turn corpses on. That way even if the veggies do escape; when they die their corpses could be fed on by the bots.

The bots should eventually evolve/discover how to use ties, that way they can easily match speed with the veggies and/or slow them down enough.

Peksa:

--- Quote from: Endy ---Could you start feeding the veggies more body/cycle? That'll should slow them down enough for the bots to catch.

Might also want to turn corpses on. That way even if the veggies do escape; when they die their corpses could be fed on by the bots.

The bots should eventually evolve/discover how to use ties, that way they can easily match speed with the veggies and/or slow them down enough.
--- End quote ---

I never thought of that. I have doubts if that will slow them down, but it should be interesting how the veggies react to that. Increasing movement costs put pressure towards slowing down, but on the other hand slowing down could be quite fatal. Also, energy intake slightly decreases which favors energy conservation.

Developement of ties could take time though.

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