Author Topic: Excalibur 1.12 (F2)(Light)-06.03.07  (Read 3064 times)

Offline Light

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Excalibur 1.12 (F2)(Light)-06.03.07
« on: March 07, 2007, 08:51:18 AM »
Code: [Select]
'Excalibur 1.12
'designed for db 2.43
'by Light
'06/03/07

def count 950
def spin 951
def count1 952

cond
*.memval 1904 !=
*.eye1 *.eye9 !=
*.eye1 *.eye5 >
*.eye9 *.eye5 > or
start
*.eye1 *.eye9 sub sgn 139 mult .aimsx store
stop

cond
*.memval 1904 !=
*.eye2 *.eye8 !=
*.eye2 *.eye5 >
*.eye8 *.eye5 > or
start
*.eye2 *.eye8 sub sgn 104 mult .aimsx store
stop

cond
*.memval 1904 !=
*.eye7 *.eye3 !=
*.eye3 *.eye5 >
*.eye7 *.eye5 > or
start
*.eye3 *.eye7 sub sgn 70 mult .aimsx store
stop

cond
*.memval 1904 !=
*.eye6 *.eye4 !=
*.eye4 *.eye5 >
*.eye6 *.eye5 > or
start
*.eye4 *.eye6 sub sgn 35 mult .aimsx store
stop

cond
*.memval 1904 !=
*.eye5 0 >
*.robage 1 >
start
*.refxpos *.refypos angle .setaim store
stop

cond
*.spin 30 =
start
0 .spin store
stop

cond
*.eye5 50 <
*.eye5 0 > and
*.memval 1904 != and
*.spin 20 >= or
start
*.refvelup 20 add .up store
*.refveldx .dx store
.spin inc
stop

cond
*.eye5 50 >
*.memval 1904 !=
start
*.refvelup .up store
*.refveldx .dx store
stop

cond
*.eye9 0 =
*.eye8 0 =
*.eye7 0 =
*.eye6 0 =
*.eye5 0 =
*.eye4 0 =
*.eye3 0 =
*.eye2 0 =
*.eye1 0 =
*.spin 20 <
start
300 .aimsx store
.spin inc
stop

cond
*.memval 1904 =
*.robage 2 >
*.spin 20 <
start
200 .aimsx store
.spin inc
stop

'****************
'* Reproduction *
'****************

cond
*50 1 =
start
628 .aimsx store
0 50 store
stop

cond
*.nrg 1000 >
*.body 500 >
*.eye5 50 <
start
628 .aimsx store
51 .repro store
1 50 store
stop

cond
*.robage 0 =
start
955 4 rnd add .memloc store
1904 955 store
1904 956 store
1904 957 store
1904 958 store
1904 959 store
1 .tie store
0 .out1 store
0 .aimsx store
.shoot .vloc store
.shoot .ploc store
100 .mkshell store
100 .strpoison store
stop

cond
*.robage 1 =
start
1 .deltie store
314 .aimsx store
stop

'********
'* Body *
'********

cond
*.body 20 >
*.nrg 500 <
start
100 .fdbody store
stop

cond
*.nrg 1000 >
*.robage 2 >
start
100 .strbody store
stop

'****************
'* Adaptive Armour *
'****************
'1 poison
'2 shell
'3 Poison + Shell

cond
*.in1 *.out1 !=
*.in1 0 !=
*.out1 3 <
*.memval 1904 =
start
*.in1 .out1 store
stop

cond
*.shflav -1 =
*.shflav 0 > or
*.out1 2 <
start
1 .out1 store
stop

cond
*.shflav -1 =
*.shflav 0 > or
*.out1 2 =
start
3 .out1 store
stop

cond
*.shflav -6 =
*.shflav -3 = or
*.out1 0 <
start
2 .out1 store
stop

cond
*.shflav -6 =
*.shflav -3 = or
*.out1 1 =
start
3 .out1 store
stop

cond
*.nrg 500 >
*.poison 500 <
*.out1 1 =
*.out1 3 = or
start
100 .strpoison store
stop

cond
*.nrg 500 >
*.shell 450 <
*.out1 1 >
start
500 *.shell sub .mkshell store
stop

cond
*.numties 0 >
*.robage 10 >
start
*.tiepres .tienum store
.tieval .tieloc store
3000 .tieval store
*.tiepres .deltie store
*.tieval 3000 div .tieloc store
.sharewaste inc
stop

'************
'* Shooting *
'************

cond
*.waste 100 >
start
*.waste .shootval store
-4 .shoot store
stop

cond
*.memval 1904 !=
*.eye5 5 >
*.refnrg 1500 <
*.refshell 50 > or
*.refpoison 0 = or
start
*.refxpos *.refypos dist 100 div -1 mult .shootval store
-1 .shoot store
stop

cond
*.memval 1904 !=
*.eye5 5 >
*.robage 1 >
start
' *.refxpos *.refypos dist 100 div -1 mult *.refxpos *.refypos dist 500 div sub .shootval store
*.refxpos *.refypos dist 100 div -1 mult .shootval store
-6 .shoot store
stop

cond
*.venom 100 <
start
100 *.venom sub 0 floor 100 ceil .strvenom store
stop

cond
*.count 0 >
start
.count dec
stop

cond
*.memval 1904 !=
*.eye5 20 >
' *.refpoison 0 =
*.count 0 =
*.refeye 0 >
start
.shoot .vloc store
-3 .shoot store
-2 .venval store
50 .shootval store
5 .count store
stop

cond
*.memval 1904 !=
*.eye5 20 >
*.count 0 =
*.refeye 0 >
*.refshell 5 >
start
.mkshell .vloc store
-3 .shoot store
-200 .venval store
50 .shootval store
0 .count store
stop

cond
*.genes 33 !=
*.sexrepro 0 != or
*.mrepro 0 != or
start
0 .repro store
0 .sexrepro store
0 .mrepro store
stop

cond
*.delgene 0 !=
*.shoot -2 = or
start
0 .delgene store
0 .shoot store
stop
end
« Last Edit: May 09, 2014, 11:39:54 AM by Botsareus »

Offline Jez

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Excalibur 1.12 (F2)(Light)-06.03.07
« Reply #1 on: March 08, 2007, 02:42:26 AM »
Very nice! Looks like Rat is dethroned in the F1 and F2 leagues after a very short time on top.

Official league results to be posted shortly...
If you try and take a cat apart to see how it works, the first thing you have in your hands is a non-working cat.
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