Code center > Specialization, Metabolism, Digestions and Env Grid
Genetic Metabolism
shvarz:
Well, you don't really need enzymes to gather stuff from environment, but you need some specialized proteins for sure. Since most people here are not biologists, I just play along and call these proteins enzymes :)
The idea about metabolism is to make it very complicated, but hidden. You would not know that it is so complicated untill you really dig in and learn. But evolution will use it and suddenly you'll see appearance of specialized bots.
Anonomous Guest Person:
Sudden appearence? You think too highly of evolution.
As far as I know, T Preservans is a mutation.
And it's a piece of crap, really. :)
I could outprogram that even in the version it was designed for!
And I'm definately not a biologist. I think we should first understand how real cells do it. That, or just dive in, and say, "Forget how nature does it, this is just an Artificial Life Sim, not an actual perfect simulator!"
Unfortunately, we seem to be doing both, and yet neither. As far as I've seen, everyone except me wants it to be a really good simulation of life, but unfortunately, not many people seem to know much at all about how actual cells use enzymes, proteins, and all the other stuff they use.
This might be due to the fact that half of us are programmers, and the other half are biologists, or something on that level.
(I know only the basics of biology, but I'm a pretty darned good programmer. Go ahead and look at Duo Minimalis for proof; it's not as good as Deathgrip, or even DIN, but I take pride in how little energy it uses.)
I'd much prefer a simple system (well, simple in the way Assembly Language is simple) over a realistic one. :P
shvarz:
LOL
--- Quote ---I could outprogram that even in the version it was designed for!
--- End quote ---
Can you outprogram a simple cockroach? I think very highly of evolution because I see extremely complex things it produced all around me.
So far evolution did not produce that many good bots because
1. It was a very simple and limited environment
2. Not too many people run it
3. Coding is very easy
Basically the fact that we don't see that many good mutants indicates that something is wrong with the sim. and we need to fix it.
Anonomous Guest Person:
Not really. Cockroaches are really amazing programmers. :D
And another reason we don't get too many good mutants is 'cause they die off before they can evolve. DarwinBots isn't simple enough, it's so complicated that small advantages don't mean much.
shvarz:
--- Quote ---small advantages don't mean much
--- End quote ---
it is not a problem with complexity, it is a problem with small population size
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