Bots and Simulations > Evolution and Internet Sharing Sims
Maca's Zerosim
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MacadamiaNuts:
Opening a separate topic for this...
These bots - I call them Five-O - evolved from a bot with a start, 400 zeros and a stop. They use a single gene with a dist operator and simple math to shoot, reproduce, tiefeed and rotate occasionally, among other obscure purposes.
I've been picking the best bots and restarting the sim several times to clean it. Settings are soft: waste threshold is -1 (there's enough chaos there to add even more), speed limit is 45, costs are dynamic and are mostly age based, plus a heavy penalty on bitwises and logicals to keep 'em off the code.
Here's the most significant gene from the last bot DNA:
--- Code: ---889 8 467 22 sub xor
1 !=
17 ^ -1 floor and
rnd <
*16 .shoot dec
inc
and
7 xor
dist -5 <
start
-6 | !%=
mult and
store
!=
store
--- End code ---
This gene stores the 445 value in all sysvars divisable by 5 (hence the Five-O name), including .tie, .repro, .aimdx and .sharenrg. Also stores 889 in .shootval (8), and fires a -1 .shoot (.shoot dec).
The most recent bots are storing huge amounts of poison through another memory pattern. I didn't spot yet the code doing that.
I made a zip ready to launch with my settings, four bots and the zero alga I'm using. Unzip all to (DB)/Robots/ExNihil, load settings and run.
[attachment=543:attachment]
MacadamiaNuts:
Another cool thing I spotted:
--- Code: ---*426 angle 8 %=
floor <
~ mod ~ *.shang
[...]
or
*.shoot -- <
- dist >
*.mass store
--- End code ---
I can't tell which one is the other value being picked by the 'angle', but as I saw directly in the sim, this gene changes it's function when the mass increases: at size 2 and at certain point, the bot moves back and forward until it stops. It's not fixed, it just stays there and, if you pick it and place it somewhere else, it will do it again and become static.
This gene seem to work too when the bot is shoot, due to a value being inserted from *.shang.
Edit: Lol! Yes! The static bots move backward when shot and then become static again. Since the other Five-O's aren't hunters, this dodge is enough to avoid damage. There's also a fun behaviour sometimes when they reach the sim edge warp.
I think it's the Nihil00708 the one becoming static. Not very often, though. When they reproduce they move again too.
Sprotiel:
Could you post whole genomes, as attachment perhaps? It'd be more informative and much easier to check your explanations.
MacadamiaNuts:
Ok, here's the Nihil00708 in the zip:
--- Code: --- xor
add pow ++ stop
dist pyth -- <=
pyth *-564 134 and
1 ~ 654 angle >
*281 inc
and
angle start
dist *-33 ~=
955 =
*99 1 or
++ *.up store
dup store
<
ceil !=
not
and
sqr ~ dist 1 abs =
274 else
cond
add mult inc
~ start
- store
*426 angle 8 %=
floor <
~ mod ~ *.shang 889 8 467 22 sub xor
1 !=
17 ^ -1 floor and
rnd <
*16 .shoot dec
inc
and
7 xor
dist -5 <
start
-6 | !%=
mult and
store
!=
store
or
*.shoot -- <
- dist >
*.mass store
cond
| *.up >=
*.sx *.memval add -- store
add cond
*578 xor
=
not
| ^ cond
angle sub *.up 77 -- !%=
1 and
ceil cond
>> ^ ~ * ^ 1 767 add cond
* mod xor
*.dn or
else
angle ceil cond
angle ++ *-33 dist inc
xor
-414 422 add store
or
not
cond
*.shoot store
pow cond
store
inc
~ *.sx *24 or
mod angle *.aimright dec
pyth inc
~ inc
* * 8 *-317 * ~=
*-1028 -3 add ~ %=
store
dist *156 dist dist *13 abs inc
dist and
else
not
else
<< .up store
--- End code ---
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