Bots and Simulations > Evolution and Internet Sharing Sims

Zerobot evolution prize for conditional logic

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rsucoop:
what about a one bot challenge. Everything defaulted to 1s with mega high mutations, and lots of starting energy.

EricL:

--- Quote from: rsucoop ---what about a one bot challenge. Everything defaulted to 1s with mega high mutations, and lots of starting energy.
--- End quote ---
A starting bot of all ones is essentially the same as one with all 0's.  They have the exact same entropy.  If you want to start from all 1's, that is fine for the challenge but in practice will be no different than one with all 0's.

You are welcome to tweak the mutation rate to whatever you want but you will find that too high a mutation rate is counter productive.  Benificial mutations will be destroyed before they can fixate.

Start with whatever nrg you want.  Use sheparad bots to supply additional nrg.  Make them all veggies if you want.  Each is legal for the challenge.

Endy:
Is it okay to induce the zero bots into making viruses with the shoot/shootval commands? I've been doing some high speed dna creation with point locations then have the bots make viruses to mix the dna's. Both zerobots start from the same zerobot and then I check the dna to prevent possible cross contamination from an authored bot.

EricL:

--- Quote from: Endy ---Is it okay to induce the zero bots into making viruses with the shoot/shootval commands? I've been doing some high speed dna creation with point locations then have the bots make viruses to mix the dna's. Both zerobots start from the same zerobot and then I check the dna to prevent possible cross contamination from an authored bot.
--- End quote ---
Go for it.   You can use shepard bots to shoot info shots into .mkvirus and/or .vshoot or any other location.  

What I want to avoid is any intelligent design, any transfer of human design or engineering to the evolving bots.  Spewed info shots do not in an of themselves consitute any information transfer but as you say, make sure those shepards are marked virus immune....  

Endy:

--- Quote ---make sure those shepards are marked virus immune....
--- End quote ---

Err... That reminds of me of the other thing I wanted to mention that a virus immune bot can still shoot viruses via info shots. I've had several of the Shepards causing each other to fire viruses into the zerobots. Maybe we could add a check box to make the bot unable to fire viruses, in addition to the virus immune one we have already?

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