Bots and Simulations > Evolution and Internet Sharing Sims
Zerobot evolution prize for conditional logic
scood:
ty
gosh zerobots take so long to evolve, its been 81 milleon cycles and there still not doing anythin but spin around
oh and my sim is going 3000 cycles per second with 8 zerobot vegies
Numsgil:
It's not so much a matter of time, as it is the properties of your simulation. Simply put, just throwing some bots with 0s in their DNA into a sim and running it for ever probably won't work. You need the environment to carefully sculpt the bot through evolution. It's very much like growing a bonsai tree.
scood:
yes however
I dont know how to guide the evolution of being able to reproduce, and from there I could do this
Numsgil:
There should be information on how to get started scattered in various threads. Simply put, you want an open and error free environment for your bots. You don't want them to randomly get themselves killed. Once you get a decent base going, you turn up the heat so to speak, and jack up costs.
MacadamiaNuts:
One trick I like is to use high copy mutations instead of high point mutations to speed it up.
Then you place the bot in the middle of energy spraying vegs, set speed to 0 and manually reproduce it (killing the old ones) until you get a reproducer. Then replace the vegs by zero vegs and let it go.
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