Welcome To Darwinbots > Newbie
Hi
Jez:
Hiya Sebastian, glad you joined us.
Hope you can recover some of the problem sim saves from your recycle bin for Eric to have a look at!
Testlund:
Welcome to the forum, Sebastian! You should grab 2.42.9t, it's allmost perfect. If you have problems finding out the right costs I can tell you how I do it. I just start with one bot, usually Animal Minimalis, R Fisannis or a zerobot with a certain amount of energy. Then I put just one cost in one field and let it run to see how long the bot will last without energy. I then tweak the various costs until I find a balance where the bot will die after a certain amount of cycles. I can upload a save for a couple of evosims I'm running if you want more details, but maybe you prefer to do it on your own.
Schigum:
Hi Testlund,
meanwhile I have found "working" conditions for sims by try and error.
But I would love to have some other constellations of costs and physics, to compare with, eventhough I have still problems with applying the costs (posted at the bugs-forum).
Testlund:
Alright, you can check this one out if you want. Hopefully the bots are saved in the sim, or I need to provide those too. After you load this you need to go into the UI and check the following on the general tab for NRG Provider: Disable vision, Disable voluntary movement and Disable reproduction. Those settings aren't saved in the sim.
Testlund:
Damn, I messed that up. Gave you the wrong file. The above will kill all your bots after awhile. Sorry. Try this one instead. By the way I meant the settings on the Species tab, but this time it looked like it was saved in the sim.
Also the costs here are balanced for day/night cycles set to 25000 incase you want to use that, but is not necessary. It will just be more taxing on the bots if you use it. Note that this is a new concept of an evosim that Eric mensioned recently, which is supposed to force heterotrophs to evolve better. I'll upload my autotroph sim later.
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