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Another strange behavior

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Testlund:
I have found that if you have it set so the sun goes done after a certain amount of energy has been reached in the sim, then everything comes to a halt. No reproduction. It doesn't make any sense to me that all evobots with random mutations shouldn't be able to reproduce just because they aren't hit constantly with energy shots. If I turn off that setting and energy starts flowing into the sim, then the bots starts to multiply again. I checked them and they all had different levels of energy. Has anybody else seen this or do I need to post a sim?

Testlund:
And here's one that produced an offspring already at an age of 4 cycles, with no .repro instruction.  

EricL:
Please post a sim.

There is no direct relationship between sunshine and reproduction in the code.  There are some indirect things.  For example, bots must have body > 2 to reproduce.  Perhaps your evo bots all have different nrg levles but also all have different nrg reproduction thresholds? Posting a sim would help.

Regarding the young mother, that one is curious.  It certainly looks like it got hit with some info shots.  Perhaps that is how it reproduced.  Or the parent may have forced it to reproduce via .tialoc, .tieval...

Testlund:
Well, if you say so I guess you're right. You understand this better than me. I didn't know memory shots could do so much stuff. Here's a sim. You can run this and explore the latest issues I've been wondering about, including the override tresholds for costX.

EricL:
My guess is that your sim is basically stagnating when the sun goes down.  Your nrg shooting veggies have a condition that stops them shooting if their nrg falls below 10000.  Thus, when the sun goes down, they stop shooting after a while, decreasing the nrg shots in the sim.  Your population is below the target range and CostX as fallen to 0.  Thus, your veggies aren't shooting but neither are they dying into corpses that would decay and provide nrg shots.  Free nrg drys up.  Without costs or veggies throwing away their nrg in shots, the total nrg level in the sim stays high and does not drop to bring the sun up.  Things are stagnant.  The free nrg shots available in the sim as fallen to such a low level that your heterotrophs stop reproducing since they arn't getting any new nrg.  The population stays below the range, costs stay 0, things are stagnant.

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