General > Biology
God doesn't play dice
Botsareus:
yea strafing...
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add Sin and Cos Num , not a bad idea at all. (There are more uses like my lessbeef bot)
Ill figure the rest out myself.
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Also in the current system a robot set to go at 10 (10 .up store) will instantly reach speed 10 and go on speed 10.
My Idea is:
Lets say the speed limit (absolute vilosity) is 100
Each cycle a robot fires a booster at 1 .up store that means it will take say 300 sycles to reach speed limit (speed 100).
If Each cycle a robot fires a booster at 10 .up store that means it will take say 30 sycles to reach speed limit (speed 100).
If [you]skip 1 cycle [/you]a robot fires a booster at 10 .up store that means it will take say 60 sycles to reach speed limit (speed 100).
A non-liner curve will look even better , I posted an example of one before in this tread as a picture.
The speed will gradualy increase until it reaches 100.
(I do however notice this when alga gets hit by a moving robot, It gradualy decelerates; Not instantaneously)
Numsgil:
Okay, say you store 2 in up.
First this impulse is scaled back by the movement factor in the physics page. The default is .8, which means you must multiply 2 by .8, which gives you 1.6
Next, this acceleration is divided by mass. Mass = 0.5 + (.body / 10000) + (.Shell / 200).
Then it's applied to the bot.
If a bot is moving, friction acts on it, slowing it down by percentages each cycle.
Botsareus:
If that Acceleration is notisable by the user abserving the simulation then I like it.
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Will be nice if you add Sin and Cos as well.
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Getting back to shvartz idea: Shvartz what do you want to have happen when a moving bot hits a stationary bot. I think some pool play is great.
If we make a seporate system for the kind of motion you prepose then [you]hitting something will simply slow[/you] it down is a good idea under your rules shvartz.
But the rules of my seporate system playing some pool is still on.
I think making both types of movement systems available for the bot is a good idea.
Botsareus:
Num, your lest post was an idea or how db works now?
Numsgil:
Without momentum colision has no meaning. Bots move just enough so they aren't overlapping then stop.
Bots, that last post is how it works now.
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