Author Topic: God doesn't play dice  (Read 6593 times)

Offline Botsareus

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« Reply #15 on: March 16, 2005, 01:14:13 PM »
how does a rocket buster work num?

(btw .jetang and .setjetangle sounds even better)

I am not a good web searcher , ill just make my own presentation. brb
« Last Edit: March 16, 2005, 01:16:14 PM by Botsareus »

Offline PurpleYouko

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« Reply #16 on: March 16, 2005, 01:18:18 PM »
A rocket booster works by accelerating an amount of material out the back end of the rocket thus causing an equivalent acceleration of the rest of the rocket in the forward direction.

(rocket science 101  :lecture: )
There are 10 kinds of people in the world

Those who understand binary.

and those who don't

:D PY :D

Offline Numsgil

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« Reply #17 on: March 16, 2005, 01:20:40 PM »
Quote
ok I got more users (one of my cr frands) to join, but if you will dismiss my idea , then the chance they will actualy join is less.
Oo, I get to point out a logic fallacy.

Botsareus has just committed Argumentum ad baculum.  Or appeal to force.  That is, trying to justify a point by threats.

Bonus points for me!

And what do you mean when you say 'cr'?  Is it a game?
« Last Edit: March 16, 2005, 01:21:00 PM by Numsgil »

Offline Numsgil

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« Reply #18 on: March 16, 2005, 01:23:27 PM »
Bots, what exactly do you want .jetang and .setjetang to do?  I have a feeling that .setaim and .aim already does this.

Offline Botsareus

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« Reply #19 on: March 16, 2005, 01:25:16 PM »


Lengh and power of burst depands on how mutch energy you dumpted into it.

The robot is fasing up during the whole example , it does not turn.
« Last Edit: March 16, 2005, 01:26:51 PM by Botsareus »

Offline Botsareus

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« Reply #20 on: March 16, 2005, 01:31:06 PM »


The above is what happens to a robot using my system over time, It exselarates until it reaches absolute velocity

CORRECTION: I got this one wrong, short bursts will keep the speed level (friction), If you have one big burst long lasting , then the above is true.
« Last Edit: March 16, 2005, 01:35:11 PM by Botsareus »

Offline Botsareus

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« Reply #21 on: March 16, 2005, 01:32:42 PM »
I was talking about Cosmic Rift , its not the best example , but its a good one.

Offline Numsgil

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« Reply #22 on: March 16, 2005, 01:33:32 PM »
You can do that with the current .up and .dx system.

Make a bot that goes forward at a velocity of 10 constantly.

Then apply short bursts using .dx.

Offline Numsgil

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« Reply #23 on: March 16, 2005, 01:35:30 PM »
Cosmic rift reminds me of Starport GE.

Offline Numsgil

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« Reply #24 on: March 16, 2005, 01:36:53 PM »
IVE BEEN UPGRADED TO BLUE STARS

Hollah!

Offline Botsareus

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« Reply #25 on: March 16, 2005, 01:38:26 PM »
Num I added a correction to the exselaration explonation, read it.

If the current system works the same as above , lets keep the current system just change it to use angles.
We can make the current system cost a little more If you want. (not too mutch please) (or dont make it cost more at all , just change it to use angles and keep it)
And change .up and .dx to use the new Nums system.

Offline PurpleYouko

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« Reply #26 on: March 16, 2005, 01:39:32 PM »
Firstly the rocket won't turn either unlsess a sideways burst is fired from either in front of or behind the rocket's centre of balance.

next the only difference between a rocket and a darwinBot is that DBs move in cycles of small instantaneous bursts of acceleration while a rocket accelerates continuously.

 :D  PY  :D
« Last Edit: March 16, 2005, 01:40:10 PM by PurpleYouko »
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Offline PurpleYouko

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« Reply #27 on: March 16, 2005, 01:41:48 PM »
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just change it to use angles

Why?

What possible benefit would this give us?

 :wacko:  PY  :wacko:
There are 10 kinds of people in the world

Those who understand binary.

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:D PY :D

Offline Botsareus

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« Reply #28 on: March 16, 2005, 01:43:01 PM »
Thats the way the current system works , nice.

What about my idea? and The new Reguler Movment idea from Shvartz?


***
Correction PY , change it to use angles and possible to set power/lengh of burst.

The Bots that will use this will , look unbelivably sweet , beleave me. If actualy make it look like the bot fires a boost (like particals or somthing (optional)) , will look so cool,  PY you dont watch Anamay (If I spelled it correctly) thouse chinece/Japanise space cortoons mutch, do you?
« Last Edit: March 16, 2005, 01:46:21 PM by Botsareus »

Offline Numsgil

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« Reply #29 on: March 16, 2005, 02:11:03 PM »
You don't know him very well I think.

I suspect he watches alot of Anime.  How can I tell?  Because he seems to watch exactly what I watch.  It's some cosmic law.  :P

Bots, I think we can do what you're talking about with the current system.

Give the .velup and .veldx functions a look.  I think combined with some advanced vector manipulations could give you what you're after.