Here's a snapshot of the C++ code and exe as it exists at the moment (minues some of Sprotiel's new changes that I haven't downloaded yet. Sorry Sprotiel!). When you start the simulation, you will see about 100 veggies clump because of planet eaters and eventually form a planet. There is a small stable of bots that come with this snapshot, but most current bots should work just as well in the new version.
The most notable differences between this and older 2.4X versions is ties (specifically the lack of alot of tie functions) and physics. Please play with the physics. The mouse wheel zooms in/out and left clicking and holding will let you "drag" the display around.
Read sysvarschanges.txt to see what's different. This version represents a place DB was at before most of Eric's changes, so there are no shapes, for instance.
This also comes with the source code, so for those so inclined they can use this source code and project files to get started (although you'll need some dependancies, please consult the wiki).