Code center > Bugs and fixes

Cost Multiplier changing

(1/2) > >>

Testlund:
I found that when I use dynamic costs and cost overrides, and I start a new sim with Cost Multiplier set to 1 it gets changed depending on what the starting energy for the bots are set to. Is it supposed to do that?

Testlund:
Looks like it's more problematic than that. Sometimes Cost Multiplier stays at 1 and sometimes it keeps changing. Just changing some other value in another field can cause it, but then you can't change it back. Start DB and load this settings file to check it out.

Testlund:
I can also add that the Cost Multiplier changes to 0 after the sim has been running for a little while, causes the bots to not lose any energy. I don't understand why this got f***** up suddenly.  

EricL:
CostX should have no relationship to species starting nrg.

What other field are you changing that seems to change CostX?  Are you closing the dialog between?  I need a specific set of repro steps.  Playing with your settings  file, I cannot reproduce what you are seeing.

I will need a sim to debug the zero CostX issue.  About the only thing I can see from the settings file is that maybe I have a bug when the lower range setting is 0.  Try 1.  But also post a sim if you could.

Thanks.

Testlund:
Ok, give this sim a try. What you should see here when you load this is that when you enter the GUI and cost settings the value for Cost Multiplier should be 0.XXXX..... where X is a random number. Change that value to 1, click ok then Change. go back into the GUI and the value should have changed again. Also if you keep running the sim a little while the value should change to 0 causing no bots to lose any energy.

Navigation

[0] Message Index

[#] Next page

Go to full version