Bots and Simulations > Evolution and Internet Sharing Sims

Interesting sim

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shvarz:
Look in the attached sim.  There are two kinds of bots - veggies and tie-feeding predators.  I see this strange thing happening recently:  The tie-feeder hooks up and starts to feed, then suddenly the tie becomes WAY TOO LONG, then snaps and both bots are flying in opposite directions at very high speed.  It looks as if a tie-feeder is playing pool with the tie as a cue.  

Not sure if I'm right but this maybe an evolved behavior that benefits the whole population of tie-feeders.  Before the veggies used to clump a lot and tie-feeder that stumbled upon a clump was lucky, but it was really just random chance.  Now the food is distributed all over the sim more or less equally.  If this is correct, then I don't expect this to last too long.  I am sure cheaters are going to appear soon, which don't play pool, but grab all the food for themselves.

As an alternative hypothesis this may be an evolved protection by a veggy.  But I don't see anything like that in their genomes.

This kind of thing is very difficult to judge and figure out, and would require a whole study on its own.  Too bad there is no way to make the program do this work for us and just tell us the results

shvarz:
Oops, forgot to attach the sim.  Here it is.

shvarz:
Just had another idea.  Could it be a cheap way to move around the sim?  Use ties to large bots to propel yourself as from a slingshot.  Would it be cheaper if you don't care where exactly you are going?

Numsgil:
I don't think there's any costs involved with stretching and snapping ties, so it's probably the most efficient method so long as you're making a tie anyway.

shvarz:
Should we have a cost for stretching (or compressing) ties?

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