Code center > Suggestions
League Settings
Jez:
Would that not stop veg multiplying? Growing patches of veg are sometimes an important part of the league sim, such as when bots have just had a big battle and the last few survivors are desperately running around trying to find food.
On the other hand it might reduce the randomness of the league, which would be a good thing. Plus it would speed the league up, although with the max bot speed of 180 I can barely keep track of what they are doing anyway.
Certainly putting the veg alga minimalis (agree with nums about the veg recognition for some bots) in the league settings as a default or something would be great. I'll try disabling the veg dna and see how it affects competitors.
EDIT
Light, I think a collsion value of 0 would be about right. A lot of bots are going to have a hard time with the new top speeds and might find it easier with a lower value than this but it looks about the same as it used to be then.
Eric, switching off the veg dna made me laugh. Looking into my crystal ball I forsee that forcing totally new behaviour patterns to arise. Predominantly symbots or food protectors winning hands down and ambush predator bots losing. Also a greater advantage to bots that stop by their food rather than bump it. It certainly would make the leagues interesting but would probably preceed a mass extinction event. Perhaps the sort of punctuated equilibrium that DB would benefit from. I will go with mass opinion on this idea.
EricL:
It's the kind of thing that can easily be changed later as we gather more data. Anyone who wants to run a league with the DNA disabled for the veggy can do so.
So, to be clear, I will be forcing the veg option upon the first entry in the species dialog but I will NOT be disabling it's DNA. Additionally, I am leaving the max speed up high at 180, but will be reducing the collision elasticity to 0.
EricL:
Just want to check that people want absolutly no brownian motion when running leagues, correct? I ask because when you enter a a couple of very stupid bots that don't move when they can't see anything, it can take them a long time to die with F1 costs. Adding a little brownian motion would allow them to slowly drift around until they see something. Not critical probably. Just checking.
Jez:
Should be fine without brownian motion. Bots have to wait for veg to reproduce and get close enough if they are that stupid and not already been wiped out by a competitor.
Jez:
Can the league settings have waste back pls, max value or something, it's just otherwise every time I run into a big Bertha type bot running the leagues it's going to take hours or maybe days to run one match. Reaching max waste seems to take ages as well but it was certainly quicker.
I missed the altzheimer effect...
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