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Jez:

--- Quote from: EricL ---2.42.9j will be as you say.
--- End quote ---

Aah crikey, I's and j's look so similar that had me confused
Tyvm Eric

Light; bots have suffered from not using a sideways detection to compensate forwards movement for as long as I can remember, (when I was a lad...)   not a problem as I see it. F2 bots not being able to feed off veg they have knocked is.  

Light:
As long as we have settings that most of the bots work reasonably well in thats okay, given that collision works from ghost -1 to marbles +1, what sort of value are we looking at 0.3 maybe 0.2?

Jez:
I'm wondering how much difference using the metal background makes. As an F2 afficionado I guess the bots would cope with a fairly low collision setting. I'll run a few sims later and see what looks most familiar.
If anyone sees PY bend his ear about it, he is the default designer of leagues after all...

EricL:
Would anyone be opposed to my forcing the first bot in the species list to be the veg and disabling it's DNA when running leagues?  I keep forgetting to make the first bot an autotrof as I'm testing leagues.

By disabling the bot's DNA, it wouldn't matter what bot people used as a veggy to run leages - any bot would do and the result would always be the same for everyone since the thing would essentially be a non-reproducing, non-executing autoroptic empty husk.  Veggy repopulation would be the sole means for veggies coming into the sim.

Numsgil:
There are a small handful of bots that use the fact that refeyes for veggies are 0, and things like that.  If those properties stayed in tact, it's probably find to forego DNA execution.

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