Code center > Suggestions
League Settings
EricL:
--- Quote from: Jez ---The problem I saw was that when bots hit a veg with 'marble' collisions, the veg sped away at the same speed. A tie bot doesn't have that problem because it ties to the veg and minimises the escape velocity of the veg.
--- End quote ---
Right now the league code forces the veg to be unfixed. I could change that to be fixed or make it under the control of the user....
Also happy to change the coeffecient of elasticity so collisions are less elastic. Whatever people want.
Light:
I think it depends on the bot, newer bots tend to have something like *.eye5 50 > .... *.refvelup .up store to stop them ramming veg, Excalibur + Ymir do this off the top of my head. Older bots didn't really slow down quickly when approaching vegs, which was okay in 2.37 when they might make 30 max, but now they go much faster its causing problems. Im happy for collisions to change if you want, to try and balance things.
Jez:
--- Quote from: EricL ---Right now the league code forces the veg to be unfixed. I could change that to be fixed or make it under the control of the user....
Also happy to change the coeffecient of elasticity so collisions are less elastic. Whatever people want.
--- End quote ---
Having fixed veg is not a good idea, we want the league settings to imitate the original setting for the leagues as best as they can.
I'd appreciate the collision elasticity to be severly reduced though, min 1/3 orf what it is or less. Also fixing the 'energy exchanged 0' to 'proportional 100%' plus checking that mutations are defaulted to off.
Part of the problem is that we shouldn't punish older bots for not having a collision routine because it didn't used to be needed, it should be an advantage not a necessity.
EricL:
--- Quote from: Jez ---I'd appreciate the collision elasticity to be severly reduced though, min 1/3 orf what it is or less. Also fixing the 'energy exchanged 0' to 'proportional 100%' plus checking that mutations are defaulted to off.
--- End quote ---
2.42.9j will be as you say.
Light:
I think old bots suffer from not using refvelup + refveldx, they go flying a long see an object, turn to face it and their momentum carries them straight past it. Not a lot you can do except maybe increase friction, but even then I dont think it helps that much
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