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A point on movement in Darwin Bots
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Topic: A point on movement in Darwin Bots (Read 12785 times)
Numsgil
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Posts: 7742
A point on movement in Darwin Bots
«
Reply #30 on:
March 16, 2005, 11:25:35 AM »
I'll look into the feasability of keepin the egrid squares sizes in twips constant but expanding the number of boxes as the size of the playing field increases.
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PurpleYouko
Bot God
Posts: 2556
A point on movement in Darwin Bots
«
Reply #31 on:
March 16, 2005, 12:34:57 PM »
That would be by far the best way providing we don't get a huge hit on speed.
Give it a try.
:D PY :D
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Darwinbots Forum
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A point on movement in Darwin Bots