Author Topic: A point on movement in Darwin Bots  (Read 12073 times)

Offline Numsgil

  • Administrator
  • Bot God
  • *****
  • Posts: 7742
    • View Profile
A point on movement in Darwin Bots
« Reply #30 on: March 16, 2005, 11:25:35 AM »
I'll look into the feasability of keepin the egrid squares sizes in twips constant but expanding the number of boxes as the size of the playing field increases.

Offline PurpleYouko

  • Bot God
  • *****
  • Posts: 2556
    • View Profile
A point on movement in Darwin Bots
« Reply #31 on: March 16, 2005, 12:34:57 PM »
That would be by far the best way providing we don't get a huge hit on speed.

Give it a try.

 :D  PY  :D
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D