Code center > Suggestions
Cost multiplier slider
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Zinc Avenger:
Can we have a way to manually set the costX for a sim? I'd like to be able to start a sim off with super-low costs and then gradually increase it to try and temper some bots that can survive costs. The current way involves changing the vaules in a load of text boxes, but if there was just a simple slider that we could drag to increase or decrease costs it would be a lot easier.
EricL:
You can use the no costs below... threshold to have zero costs until reproducers emerge, or set the sensitivty low on CostX and it should ramp up really slowly, but it's a good suggestion. I'll add it.
Sprotiel:
--- Quote from: EricL ---You can use the no costs below... threshold to have zero costs until reproducers emerge, or set the sensitivty low on CostX and it should ramp up really slowly, but it's a good suggestion. I'll add it.
--- End quote ---
I don't like dynamic costs since in my experience they tend to encourage cancerous growth. So I'll find this new option very useful.
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