Bots and Simulations > The Gene depository

Demo of new .eyeNwidth sysvars

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EricL:
Cool.

FYI, that only works for small fields.  I.e. for bots in postions less than (32000,32000).

Light:
With 360 degree vision it means the end of spinning bots

Numsgil:
I have this concern as well.  If you can change where your eyes point, and can change where you shoot, why do you ever need to turn at all?

Jez:
You know bots never used to spin? The first one to use that method was Circumversor Algificus.  

I totally see where you are coming from though, it's not really making life any harder for the bots. Eutopia just got another fluffy pillow!  

EricL:

--- Quote from: Numsgil ---I have this concern as well.  If you can change where your eyes point, and can change where you shoot, why do you ever need to turn at all?
--- End quote ---
So, my $0.02 here is that the whole concept of organism asymmetry - having a head and a tail, a front and a back - isn't that important for single celled organisms but should evolve naturally when we see complex multi-bots.  It makes sense for the cells that specialize in vision in multibots to only look forward because their own cells block looking behind them.  It makes sense for the mouth or the teeth (I.e. the cells that specialize in shooting or tie feeding) to be near the front where the eyes are.   It makes sense for locomotion to go head first since that is where the eyes are.  It makes sense for the cells that specialize in expelling waste to be at the tail end to leave waste behind and keep the waste out of the mouth, etc.  A head-end and a tail-end, the need to turn to look at things, etc.  evolves naturally in multi-cellular organisms but when the organism is essntially a point source it's much less important.

I might also argue that it is more natural for a single bot to have the ability to move it's eyes than to turn.  The logic here is that presumedly, the eyes mass much much less than the bot itself and moving them only requires the bot using "muscles" that act upon itself where as turning requires the bot acting upon it's environment using some means that isn't defined and is hard to rectify with real-world phsyics.  Witness the unresolved issues we still have with angular momentum....

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