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Darwinbots Forum
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Bugs and fixes
(Moderators:
Numsgil
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Ulciscor
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EricL
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Mysterious tie forces
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Topic: Mysterious tie forces (Read 3042 times)
Elite
Bot Overlord
Posts: 532
Mysterious tie forces
«
on:
November 20, 2006, 04:22:41 PM »
cond
*.robage 0 =
start
.tie inc
stop
cond
*.robage 1 =
start
520 .aimdx store
70 .repro store
stop
cond
*.robage 2 =
start
1 .tie store
stop
I'm noticing strange forces on the ties that don't look like they should be there.
This bot seems to spin, even though it's just designed to tie itself into a circle. It's attached.
The spinning seems a little odd. Where's it getting the energy from?
Anyone else noticed this?
Logged
EricL
Administrator
Bot God
Posts: 2266
Mysterious tie forces
«
Reply #1 on:
November 21, 2006, 12:10:38 AM »
It's an inbalance in the physics, a result of the calculations for tie Hooke, torque and collision bot forces. I'll take a look and see if I can tune it better.
Logged
Many beers....
PurpleYouko
Bot God
Posts: 2556
Mysterious tie forces
«
Reply #2 on:
November 21, 2006, 08:46:08 AM »
This kind of thing has given us all headaches for years.
Tie physics are horrible.
Logged
There are 10 kinds of people in the world
Those who understand binary.
and those who don't
PY
Testlund
Bot God
Posts: 1574
Mysterious tie forces
«
Reply #3 on:
November 21, 2006, 11:55:53 AM »
And Eric is like an aspirin, makes DB barable for us users.
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The internet is corrupt and controlled by criminally minded people.
EricL
Administrator
Bot God
Posts: 2266
Mysterious tie forces
«
Reply #4 on:
November 21, 2006, 05:16:50 PM »
Yea, that Eric guy walks on water and heals the dead. I'd lift weights, but that is like putting more sand on the beach...
Hey, check out 2.42.9d and tell me if you like how ties work now.
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Many beers....
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Darwinbots Forum
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Code center
»
Bugs and fixes
(Moderators:
Numsgil
,
Ulciscor
,
EricL
) »
Mysterious tie forces