Author Topic: Advanced Randomness Generation Thread  (Read 19614 times)

Offline PurpleYouko

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Advanced Randomness Generation Thread
« Reply #60 on: March 18, 2005, 11:59:14 AM »
Yup! That is the kind of thing I was thinking of. However it will need to be more than one control. We want to be able to control new conditions and replaced conditions seperately I think.

 :D  PY  :D
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D

Offline Botsareus

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Advanced Randomness Generation Thread
« Reply #61 on: March 18, 2005, 12:01:12 PM »
Thx PY, thats just what I was thinking of.

Offline Botsareus

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Advanced Randomness Generation Thread
« Reply #62 on: March 18, 2005, 06:22:05 PM »
I [you]don’t like the idea of using costume controls[/you], I think the controls we have there right now will work [you]great[/you] for the new conditions too.


Quote
We want to be able to control [you]new conditions [/you]and replaced [you] conditions [/you]separately I think.
I know you are busy with a lot of stuff. But we have to add not only new condition mutations but [you] change the existing once [/you]as well, we also need to add new mutations to the start....stop part of the Dna; Its all described right here

***
I even tryed to make up my own names for the controls
here

--------
P.S.
-------
Quote
cond
start
32
33
store 'this one works I think , its pointer storage
2
30
store
3
31
store
*30
*31
add
[you]*33[/you]
[you]store[/you]
stop
end

This is a quote from the links I gave you, dont forget about this part , its also very important.

----------
P.S.
---------
Quote
cond
 836 'reguler value is used
 *517
 <
 *.ypos
 281 'reguler value is used
 >
 *944
 530 'reguler value is used
 ~=
start
 50
 .repro
 store
 15
 .aimdx
 store
stop
end

I like to have this mutations as well, its the ones PY already posted . (I never sayed I did not like this mutations)
« Last Edit: March 18, 2005, 06:37:33 PM by Botsareus »

Offline PurpleYouko

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Advanced Randomness Generation Thread
« Reply #63 on: March 18, 2005, 07:40:18 PM »
Bots I  know we need to mutate the actions step as well!

That is controlled by a different part of the program and is part of the reason why we need more than one control.

 :D  PY  :D
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D

Offline Botsareus

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Advanced Randomness Generation Thread
« Reply #64 on: March 18, 2005, 07:45:50 PM »
Yea, Add more reguler controls , that should do the trick

And also change the [you]current conditions mutation[/you] the way I explained:
Quote
**************IMPORTENT*****************
...cond
[you].eye5 'the top one and the buttom one are bouth from sysvars
.sun  'notice this is not a value its a memory location from the used sysvars
>[/you]
start
...
stop
....
Right now instead of "sun" only numbers will mutate
**************IMPORTENT*****************

And don't forget about the followng hat trick too:

Quote
*35
*952
>

Ok , hope to see this in a virsion soon.... , good luck PY.....
« Last Edit: March 19, 2005, 01:54:17 PM by Botsareus »