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Advanced Randomness Generation Thread

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Botsareus:
I dont know Num , what I do know is that by the looks of it my bot8g is just bagging to have stuff like

**************IMPORTENT*****************
...cond
[you].eye5 'the top one and the buttom one are bouth from sysvars
.sun  'notice this is not a value its a memory location from the used sysvars
>[/you]
start
...
stop
....
**************IMPORTENT*****************

and stuff like

*30
*20  'notice this is not a value its a memory location (notice that there is no numeric value involved in this example too)>

and a lot of stuff like :

cond
start
32
33
store 'this one works I think , its pointer storage
2
30
store
3
31
store
*30
*31
add
[you]*33[/you]
[you]store[/you]
stop
end

Numsgil:
You're assuming that the program will know what to do with a pointer once it's found a way to make it.  Eventually a bot might figure something out but the number of steps involved isn't trivial.

Botsareus:
I will even give away bot8g for everyone to check out. Dont want to spam the bestery too mutch with my mutants but ill attach it here.

Numsgil:
For some fun try having a sim where nothing is deleted or changed, only added to the DNA.

You can jack the mutation rates way up high.  It's alot of fun.

Botsareus:
Num , A good use for pointers , is ARRAYS!

ARRAYS! + SIN + COS +ATN = MAPMEMOEY!! + STRATEGY DEVELOPMENT!!

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