Code center > Dead-End and Solved Suggestion Requests
Advanced Randomness Generation Thread
Botsareus:
I dont know Num , what I do know is that by the looks of it my bot8g is just bagging to have stuff like
**************IMPORTENT*****************
...cond
[you].eye5 'the top one and the buttom one are bouth from sysvars
.sun 'notice this is not a value its a memory location from the used sysvars
>[/you]
start
...
stop
....
**************IMPORTENT*****************
and stuff like
*30
*20 'notice this is not a value its a memory location (notice that there is no numeric value involved in this example too)>
and a lot of stuff like :
cond
start
32
33
store 'this one works I think , its pointer storage
2
30
store
3
31
store
*30
*31
add
[you]*33[/you]
[you]store[/you]
stop
end
Numsgil:
You're assuming that the program will know what to do with a pointer once it's found a way to make it. Eventually a bot might figure something out but the number of steps involved isn't trivial.
Botsareus:
I will even give away bot8g for everyone to check out. Dont want to spam the bestery too mutch with my mutants but ill attach it here.
Numsgil:
For some fun try having a sim where nothing is deleted or changed, only added to the DNA.
You can jack the mutation rates way up high. It's alot of fun.
Botsareus:
Num , A good use for pointers , is ARRAYS!
ARRAYS! + SIN + COS +ATN = MAPMEMOEY!! + STRATEGY DEVELOPMENT!!
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