Bots and Simulations > Evolution and Internet Sharing Sims

Zerobot sims

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EricL:

--- Quote from: Testlund ---Unfortunately I've been having a memory error issue that I hope Eric will be able to fix soon
--- End quote ---
I have been trying catch this in the IDE without result.  I did fix a coupel of bugs in 2.42.9a that coudl be the cause including an allocation inside a long loop, so give it a try.

EricL:

--- Quote from: Zinc Avenger ---The problem with viruses I've found is like my opening post, I get hundreds of viruses infecting the same bots, leading to dna 7000 units long, bringing the entire thing to a grinding halt.
--- End quote ---

Would people be interested in seeing a threshold for the DNA Upkeep cost such that below the threshold, there was no cost per bp but for every bp above the threshold, the per cycle cost is assessed?  Bascially, if your viral load gets high enough, you die.

Numsgil:
It could be interesting, but thresholds are starting to get a little cluttered in the GUI.  They're a little confusing for new users.

Maybe if we bring some custom costs into a Lua script?  Lua is syntactically similar to Visual Basic, and I don't think it would be all the difficult to do something this simple.  The scripts could even be editable inside the options panel.

That way you can set costs any which way you like, without causing potentially confusing problems for new users with 8 text fields and no clue what they do

EricL:
Just FYI, I'm still working on the new user experience.  My plan is for the exe to stand alone and when you start it, it exploads some standard bots and a stable, default sim and starts it...

Zinc Avenger:
Yes I think a cost per bp over a certain threshold would be a good thing, perhaps a similar to aging costs with a log.

Then again, would this just turn viruses into an offensive weapon? Slap enough copies of your own dna into an adversary and they'll be crippled by the dna length costs!

I think an important thing to think about is why viruses are so often exploited by ex nihilo sims. It seems to be more common than shooting -1 shots from what I've seen so far! (I'm willing to concede that in a situation like this, I might just be at the thin end of the bell curve and my experience might not be typical)

While I personally would like to see a Lua script managing costs (and indeed everything else!) I think it would scare off even more people than a large screen of input boxes. Perhaps this would be better as an alternative or a supplement to the current system, but the layout and the explainations could be better. A large number of common sims on a drop-down menu would be a good idea. DB almost scared me away, and I'm not exactly "the n00b" when it comes to computers!

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