Bots and Simulations > Evolution and Internet Sharing Sims
Zerobot sims
Zinc Avenger:
--- Quote from: Numsgil ---I agree. That's a prime example of some mutated DNA at work. It looks like it's trying to arrive at the magic 1000 number that would be the start of when it loses nrg.
--- End quote ---
Ah, that would also explain why it loses this trait fairly quickly when I put it into the second sim in which it isn't a veggie - it no longer has any reason to hold off for at least the first 1000 cycles. I was wondering why this particular bit of dna is so tenacious in the first sim but just evaporates in a few tens of thousands of cycles in the second one.
That's some comparatively sophisticated behaviour from a randomly evolved dna script. Now if only I could find a way to select for using eyes...
BTW, I've started referring to this type of carefully-managed environment sim as a "bonsai" - carefully managed simulations intended to evolve a particular behaviour or set of behaviours.
Numsgil:
An appropriate term I think.
shvarz:
I got a bit curious in this zerobot thing and started a sim with "zeroveggie" that had just one gene:
cond
*.nrg 2000 >
start
50 .repro store
stop
And then a string of random numbers (just to give the evolution something to work with).
It took just 300,000 cycles to arrive to:
stop
*.nrg 2000 angle >
start
50 .repro store
2 3 4 5 9 8 7 .aimleft store
So, they figured out pretty quickly the need to rotate for efficient reproduction
Jez:
Damn nice to see instances of intelligent mutations!
/me "the only way is up..."
Zinc Avenger:
Okay, anyone got any ideas to come up with a sim to encourage development of some form of use for eyes?
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