General > Biology
Attack of the minis
Jez:
--- Quote from: Light ---possibly another circle appears when Slime, Shell are present.
--- End quote ---
Yeah I've seen an extra circle around bots, was wondering what that meant, cheers!
Devious Eraticatorus, Irishguys bot, is a one of the best examples I've seen so far (of the bots I've league tested so far) of body changing size, it ends up with some gigantic bots on the screen.
Adding a gene like;
cond
*.nrg 1000 >
start
10 .strbody store
stop
Or a variation of that would make your bots grow a bit bigger. You can turn the body back into nrg if your bot get low on nrg as well
Another way of doing it would be to add a line to your reproduction gene's conditions, something to check that the bot has a certain amount of body before you allow it to reproduce.
Light:
Okay just been playing to see what all the graphics in the bot mean:
Yellow circle inside bot = Slime
Red circle inside bot = Shell
Different coloured lines on edge of bot
White line proportional to energy
Purple line proportional to body
Green line proportional to poison
Blue line proportional to venom
Red line projected out of bot circle shows direction and magnitude that the bot is trying to move
Blobs on side of bots appear when they have been hit by a shot
purple = -6
red = -1
white = -2
Jez:
Wow! You deserve a deerstalker hat and pipe!!
I knew it all meant something but I didn't realise there was so much info to be got from just watching the bots now!!
EricL:
--- Quote from: Jez ---Wow! You deserve a deerstalker hat and pipe!!
I knew it all meant something but I didn't realise there was so much info to be got from just watching the bots now!!
--- End quote ---
I plan to add a color key to the program soon. Here the complete list at the moment:
Shot Impact Dots:
FlashColor(1) = vbBlack ' Hit with memory shot
FlashColor(-1 + 10) = vbRed ' Hit with NRg feeding shot
FlashColor(-2 + 10) = vbWhite ' Hit with Nrg Shot
FlashColor(-3 + 10) = vbBlue ' Hit with venom shot
FlashColor(-4 + 10) = vbGreen ' Hit with waste shot
FlashColor(-5 + 10) = vbYellow ' Hit with poison Shot
FlashColor(-6 + 10) = vbMagenta ' Hit with body feeding shot
FlashColor(-7 + 10) = vbCyan ' Hit with virus shot
Resource Guages:
nrg vbWhite
body vbMagenta
waste vbGreen
venom vbBlue
shell vbRed
slime vbYellow,
.VTimer vbCyan (For values < 100)
fulizer:
pr try lowering the amount of body that the parent gives!
that has inspired me to make puddingus swarmica
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